Gaming event management system
First Claim
1. A system for managing gaming events, the system comprising:
- a plurality of sub-events associated with a gaming event, each sub-event having at least one sub-event participant and providing a sub-event score to the at least one sub-event participant according to a set of sub-event rules during a sub-event interval;
a scheduling coordinator adapted to schedule, for each sub-event, the sub-event interval;
a registration coordinator adapted to register, for each sub-event, the at least one sub-event participant; and
a scoring processor adapted to record, for each sub-event, the sub-event score for the at least one sub-event participant, the sub-event score being converted into a standard format.
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Accused Products
Abstract
An event management architecture (EMA) for managing gaming events includes a plurality of sub-events associated with a gaming event. Each sub-event has at least one sub-event participant and provides a sub-event score to each sub-event participant according to a set of sub-event rules during a sub-event interval. A scheduling coordinator schedules, for each sub-event, the sub-event interval. A registration coordinator registers, for each sub-event, each participant. A scoring processor records, for each sub-event, the sub-event score for each participant, where the sub-event score is converted into a standard format. Each sub-event may be associated with a generic sub-event container, which takes advantage of the common characteristics or functionality requirements of the sub-events to facilitate the management of the sub-events. The EMA minimizes the need to administer the events individually, and can be scalably used to manage complex arrangements of interdependent sub-events of varying types.
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Citations
71 Claims
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1. A system for managing gaming events, the system comprising:
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a plurality of sub-events associated with a gaming event, each sub-event having at least one sub-event participant and providing a sub-event score to the at least one sub-event participant according to a set of sub-event rules during a sub-event interval; a scheduling coordinator adapted to schedule, for each sub-event, the sub-event interval; a registration coordinator adapted to register, for each sub-event, the at least one sub-event participant; and a scoring processor adapted to record, for each sub-event, the sub-event score for the at least one sub-event participant, the sub-event score being converted into a standard format. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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37. A method for managing gaming events, the method comprising:
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identifying a plurality of sub-events associated with a gaming event, each sub-event having at least one sub-event participant and providing a sub-event score to the at least one sub-event participant according to a set of sub-event rules during a sub-event interval; registering, for each sub-event, the at least one sub-event participant; scheduling, for each sub-event, the sub-event interval; converting, for each sub-event, the sub-event score for the at least one sub-event participant into a standard format; and recording, for each sub-event, the sub-event score in the standard format. - View Dependent Claims (38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71)
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Specification