Controlling avatar performance and simulating metabolism using virtual metabolism parameters
First Claim
Patent Images
1. A method for simulating real-life athletic performance in an electronic game, the method comprising the steps of:
- (a) providing (i) an electronic game comprising software installed on a computer and (ii) one or more devices for playing, displaying, and allowing a user to interact with the electronic game; and
(b) equipping an avatar in the electronic game with a virtual metabolism comprising at least one metabolic parameter, wherein a user-selected action modulates the at least one metabolic parameter.
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Abstract
Systems and methods are described for controlling the performance of an avatar in an electronic game. The avatar is equipped with a virtual metabolism that includes one or more metabolic parameters, which simulate real-life metabolic processes. Actions implemented by a user playing the electronic game cause changes in the metabolic parameters which affects and controls the performance of the avatar in virtual athletic activities. The electronic game can further include both real-life and virtual items available for purchase by the user to enhance the user'"'"'s and the avatar'"'"'s athletic performance.
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Citations
21 Claims
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1. A method for simulating real-life athletic performance in an electronic game, the method comprising the steps of:
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(a) providing (i) an electronic game comprising software installed on a computer and (ii) one or more devices for playing, displaying, and allowing a user to interact with the electronic game; and (b) equipping an avatar in the electronic game with a virtual metabolism comprising at least one metabolic parameter, wherein a user-selected action modulates the at least one metabolic parameter. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. An electronic game system comprising:
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at least one server connected to a telecommunications network; a computer, connected to the telecommunications network, comprising software means by which an electronic game is remotely accessed on the at least one server by a user; a display device connected to the computer; at least one input device connected to the computer; a computer program means for controlling the computer so that the computer generates an avatar that is stored on the computer and controlled by manipulation of the at least one input device by the user, the avatar comprising a virtual metabolism; a first data store associated with the server and configured to store user-specific long-term avatar metabolism parameters; and a second data store associated with the computer and configured to store short-term avatar metabolism parameters.
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15. A computer readable medium comprising:
a computer program means for controlling a computer so that the computer generates an electronic game comprising an avatar, wherein the avatar comprises a virtual metabolism comprising at least one virtual metabolic parameter, and wherein the at least one virtual metabolic parameter comprises a computer-simulated physiological metabolic process of a real athlete. - View Dependent Claims (16)
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17. A gaming device for marketing and selling at least one item displayed in an electronic game, the gaming device comprising:
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a computer by which the electronic game is accessed by a user; a display device connected to the computer; at least one input device connected to the computer; and an avatar stored on the computer and controlled by manipulation of the at least one input device by the user, the avatar comprising a virtual metabolism, wherein purchasing items being marketed and sold via the electronic game enhances the avatar'"'"'s athletic performance in a virtual sport. - View Dependent Claims (18)
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19. A method for simulating real-life athletic performance in an electronic game, the method comprising the steps of:
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(a) providing (i) an electronic game comprising software installed on a computer and (ii) one or more devices for playing, displaying, and allowing a user to interact with the electronic game; (b) equipping an avatar in the electronic game with a virtual metabolism comprising at least one metabolic parameter; (c) controlling the performance of the avatar via user-selected actions that cause changes in a value of the at least one metabolic parameter; and (d) making available for purchase by the user virtual items that when purchased and used by the avatar improve the avatar'"'"'s performance in the electronic game. - View Dependent Claims (20, 21)
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Specification