Interactive real world gaming supported over internet protocol multimedia subsystem
First Claim
1. A method for administering an interactive real world game in which a player is to find a designated target, wherein said player employs mobile user equipment (UE) to participate in the game, said UE being served by a wireless access network providing the UE access to an Internet Protocol (IP) Multimedia Subsystem (IMS), said method comprising:
- (a) sending a clue to the UE via the IMS, said clue hinting at an identity of the designated target;
(b) receiving an answer to the clue, said answer being submitted from the UE via the IMS; and
,(c) determining whether the received answer correctly or incorrectly identifies the designated target.
3 Assignments
0 Petitions
Accused Products
Abstract
A method is provided for administering an interactive real world game in which a player (20) is to find a designated target. Suitably, the player (20) employs mobile user equipment (UE) (40) to participate in the game, wherein the UE (40) is served by a wireless access network (32) providing the UE (40) access to an Internet Protocol (IP) Multimedia Subsystem (IMS) (30). The method includes: sending a clue to the UE (40) via the IMS (30), the clue hinting at an identity of the designated target; receiving an answer to the clue, the answer being submitted from the UE (40) via the IMS (30); and, determining whether the received answer correctly or incorrectly identifies the designated target.
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Citations
14 Claims
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1. A method for administering an interactive real world game in which a player is to find a designated target, wherein said player employs mobile user equipment (UE) to participate in the game, said UE being served by a wireless access network providing the UE access to an Internet Protocol (IP) Multimedia Subsystem (IMS), said method comprising:
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(a) sending a clue to the UE via the IMS, said clue hinting at an identity of the designated target; (b) receiving an answer to the clue, said answer being submitted from the UE via the IMS; and
,(c) determining whether the received answer correctly or incorrectly identifies the designated target. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system for administering an interactive real world game in which a player is to find a designated target, wherein said player employs mobile user equipment (UE) to participate in the game, said UE being served by a wireless access network providing the UE access to an Internet Protocol (IP) Multimedia Subsystem (IMS), said system comprising:
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clue supplying means for sending a clue to the UE via the IMS, said clue hinting at an identity of the designated target; answer receiving means for receiving an answer to the clue, said answer being submitted from the UE via the IMS; and
,answer evaluation means for determining whether the received answer correctly or incorrectly identifies the designated target. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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Specification