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Game system and game information storage medium used for same

  • US 20090036213A1
  • Filed: 08/25/2008
  • Published: 02/05/2009
  • Est. Priority Date: 10/04/1999
  • Status: Active Grant
First Claim
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1. A game system, associated with a display device, the game system comprising:

  • a game apparatus having a game program storage device storing a game program and including a character data storage section to generate a display of a first moving character and a second moving character each movable on a game space and a processing device for executing the game program to generate a display of an image based on the result of processing by the processing devicea housing to be held by a player; and

    a change-state detecting programmed logic circuitry related to said housing for detecting at least one of an amount and a direction of a change applied to said housing,wherein said game program storage device stores game space data including image data to generate a display of a space for game play, and a display control program causes said display device to display a game space based on the game space data;

    said game program storage device includes a character control program to read out a first moving character and a second moving character stored in said character data storage section and enable control related to said at least one of a change amount and a change direction applied to said housing based on an output of said change-state detecting programmed logic circuitry such that a display state of the first moving character and the second moving character changes;

    said change-state detecting programmed logic circuitry is to detect, as said at least one change amount and change direction, at least one of an amount and a direction of a tilt applied to said housing, andsaid character control program simultaneously moves both the first and second moving characters within the displayed game space at respective moving speeds related to the at least one of an amount and a direction of a tilt applied to said housing so that the first and second moving characters each changes position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing and each continues to change position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing even if the tilt is maintained at a constant tilted state.

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