Game system and game information storage medium used for same
First Claim
1. A game system, associated with a display device, the game system comprising:
- a game apparatus having a game program storage device storing a game program and including a character data storage section to generate a display of a first moving character and a second moving character each movable on a game space and a processing device for executing the game program to generate a display of an image based on the result of processing by the processing devicea housing to be held by a player; and
a change-state detecting programmed logic circuitry related to said housing for detecting at least one of an amount and a direction of a change applied to said housing,wherein said game program storage device stores game space data including image data to generate a display of a space for game play, and a display control program causes said display device to display a game space based on the game space data;
said game program storage device includes a character control program to read out a first moving character and a second moving character stored in said character data storage section and enable control related to said at least one of a change amount and a change direction applied to said housing based on an output of said change-state detecting programmed logic circuitry such that a display state of the first moving character and the second moving character changes;
said change-state detecting programmed logic circuitry is to detect, as said at least one change amount and change direction, at least one of an amount and a direction of a tilt applied to said housing, andsaid character control program simultaneously moves both the first and second moving characters within the displayed game space at respective moving speeds related to the at least one of an amount and a direction of a tilt applied to said housing so that the first and second moving characters each changes position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing and each continues to change position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing even if the tilt is maintained at a constant tilted state.
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Accused Products
Abstract
A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
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Citations
46 Claims
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1. A game system, associated with a display device, the game system comprising:
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a game apparatus having a game program storage device storing a game program and including a character data storage section to generate a display of a first moving character and a second moving character each movable on a game space and a processing device for executing the game program to generate a display of an image based on the result of processing by the processing device a housing to be held by a player; and a change-state detecting programmed logic circuitry related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein said game program storage device stores game space data including image data to generate a display of a space for game play, and a display control program causes said display device to display a game space based on the game space data; said game program storage device includes a character control program to read out a first moving character and a second moving character stored in said character data storage section and enable control related to said at least one of a change amount and a change direction applied to said housing based on an output of said change-state detecting programmed logic circuitry such that a display state of the first moving character and the second moving character changes; said change-state detecting programmed logic circuitry is to detect, as said at least one change amount and change direction, at least one of an amount and a direction of a tilt applied to said housing, and said character control program simultaneously moves both the first and second moving characters within the displayed game space at respective moving speeds related to the at least one of an amount and a direction of a tilt applied to said housing so that the first and second moving characters each changes position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing and each continues to change position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing even if the tilt is maintained at a constant tilted state. - View Dependent Claims (4, 5, 7, 8, 9, 10, 21, 31, 35, 45)
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2. A game system comprising:
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a display device; a game apparatus having a game program storage device storing a game program and including a character data storage section to generate a display of a moving character movable on a game space and a processing device for executing the game program to generate a display of an image based on the result of processing by the processing device a housing, to be held by a player, which is integrally formed with the display device so that as the housing is moved by the player, the display device is also moved; and a change-state detecting programmed logic circuitry related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein said game program storage device stores game space data including image data to generate a display of a space for game play, and a display control program causes said display device to display a game space based on the game space data; said game program storage device includes a character control program to read out a moving character stored in said character data storage section and enable control related to said at least one of a change amount and a change direction applied to said housing based on an output of said change-state detecting programmed logic circuitry such that a display state of the moving character changes; said change-state detecting programmed logic circuitry detects, as said at least one change amount and change direction, at least one of an amount and a direction of a sliding movement applied to said housing, and said character control program moves the moving character within the displayed game space at a moving speed related to the at least one of an amount and a direction of a sliding movement applied to said housing so that the moving character changes position relative to the displayed game space based on the at least one of an amount and a direction of sliding movement applied to the housing. - View Dependent Claims (22, 27, 32, 36, 41)
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3. A game system comprising:
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a display device; a game apparatus having a game program storage device storing a game program and including a character data storage section to generate a display of a moving character movable on a game space and a processing device for executing the game program to generate a display of an image based on the result of processing by the processing device a housing, to be held by a player, which is integrally formed with the display device so that as the housing is moved by the player, the display device is also moved; and a change-state detecting programmed logic circuitry related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein said game program storage device stores game space data including image data to generate a display of a space for game play, and a display control program causes said display device to display a game space based on the game space data; said game program storage device includes a character control program to read out a moving character stored in said character data storage section and enable control related to said at least one of a change amount and a change direction applied to said housing based on an output of said change-state detecting programmed logic circuitry such that a display state of the moving character changes; said change-state detecting programmed logic circuitry detects, as said at least one change amount and change direction, at least one of an amount and a direction of an impact applied to said housing, and said character control program moves the moving character within the displayed game space at a moving speed related to the at least one of an amount and a direction of an impact applied to said housing so that the moving character changes position relative to the displayed game space based on the at least one of an amount and a direction of impact applied to the housing. - View Dependent Claims (23, 28, 37, 42)
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6. A game system, associated with a display device, the game system comprising:
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a game apparatus having a game program storage device storing a game program and including a character data storage section to generate a display of a moving character movable on a game space and a processing device for executing the game program to generate a display of an image based on the result of processing by the processing device a housing to be held by a player; and a change-state detecting programmed logic circuitry related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein said game program storage device stores game space data including image data to generate a display of a space for game play, and a display control program causes said display device to display a game space based on the game space data; said game program storage device includes a character control program to read out a moving character stored in said character data storage section and enable control related to said at least one of a change amount and a change direction applied to said housing based on an output of said change-state detecting programmed logic circuitry such that a display state of the moving character changes; said change-state detecting programmed logic circuitry is to detect, as said at least one change amount and change direction, at least one of an amount and a direction of a tilt applied to said housing, and said character control program moves the moving character within the displayed game space at a moving speed related to the at least one of an amount and a direction of a tilt applied to said housing so that the moving character changes position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing and continues to change position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing even if the tilt is maintained at a constant tilted state; said game program storage device further includes a non-player character data storage section to generate a display of a non-player character to make a first action on the game space according to a predetermined program irrespectively of an operation by the player, and said character control program provides control such that the non-player character makes a first action previously determined by a program when any of change states in amount and direction is not detected by said change-state detecting programmed logic circuitry, and such that the non-player character makes in addition to the first action a second action related to at least one of an amount and a direction of a change based on an output of said change-state detecting programmed logic circuitry when at least one of the change states in amount and direction is detected by said change-state detecting programmed logic circuitry.
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11. A game system, associated with a display to display an image, the game system comprising:
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a game apparatus having a game program memory storing a game program and including a character data storage section to display a first moving character and a second moving character each movable on a game space and game space data including image data to display a space for game play; a processor for executing the game program to generate a display of the image based on a result of execution by the processor; a housing to be held by a player; and a change-state detector related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein a display control program causes said display to display a game space based on the game space data; said game program memory includes a character control program to read out a first moving character and a second moving character stored in said character data storage section and enable control related to said at least one of a change amount and a change direction applied to said housing based on an output of said change-state detector such that a display state of the moving character changes; said change-state detector detects, as said at least one change amount and change direction, at least one of an amount and a direction of a tilt applied to said housing, and said character control program moves both the first moving character and the second moving character within the displayed game space at respective moving speeds related to the at least one of an amount and a direction of a tilt applied to said housing so that each of the first and second moving characters change position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing and each continues to change position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing even if the tilt is maintained at a constant tilted state. - View Dependent Claims (14, 15, 16, 18, 19, 20, 24, 33, 38, 46)
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12. A game system comprising:
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a display device to display an image; a game apparatus having a game program memory storing a game program and including a character data storage section to display a moving character movable on a game space and game space data including image data to display a space for game play; a processor for executing the game program to generate a display of the image based on a result of execution by the processor; a housing, to be held by a player, which is integrally formed with the display device so that as the housing is moved by the player, the display device is also moved; and a change-state detector related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein a display control program causes said display to display a game space based on the game space data; said game program memory includes a character control program to read out a moving character stored in said character data storage section and enable control related to said at least one of a change amount and a change direction applied to said housing based on an output of said change-state detector such that a display state of the moving character changes; said change-state detector detects, as said at least one change amount and change direction, at least one of an amount and a direction of a sliding movement applied to said housing, and said character control program moves the moving character within the displayed game space at a moving speed related to the at least one of an amount and a direction of a sliding movement applied to said housing so that the moving character changes position relative to the displayed game space based on the at least one of an amount and a direction of sliding movement applied to the housing. - View Dependent Claims (25, 29, 34, 39, 43)
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13. A game system comprising:
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a display device to display an image a game apparatus having a game program memory storing a game program and including a character data storage section to display a moving character movable on a game space and game space data including image data to display a space for game play; a processor for executing the game program to generate a display of the image based on a result of execution by the processor; a housing, to be held by a player, which is integrally formed with the display device so that as the housing is moved by the player, the display device is also moved; and a change-state detector related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein a display control program causes said display to display a game space based on the game space data; said game program memory includes a character control program to read out a moving character stored in said character data storage section and enable control related to said at least one of a change amount and a change direction applied to said housing based on an output of said change-state detector such that a display state of the moving character changes; said change-state detector detects, as said at least one change amount and change direction, at least one of an amount and a direction of an impact applied to said housing, and said character control program moves the moving character within the displayed game space at a moving speed related to the at least one of an amount and a direction of an impact applied to said housing so that the moving character changes position relative to the displayed game space based on the at least one of an amount and a direction of impact applied to the housing. - View Dependent Claims (26, 30, 40, 44)
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17. A game system, associated with a display to display an image, the game system comprising:
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a game apparatus having a game program memory storing a game program and including a character data storage section to display a moving character movable on a game space and game space data including image data to display a space for game play; a processor for executing the game program to generate a display of the image based on a result of execution by the processor; a housing to be held by a player; and a change-state detector related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein a display control program causes said display to display a game space based on the game space data; said game program memory includes a character control program to read out a moving character stored in said character data storage section and enable control related to said at least one of a change amount and a change direction applied to said housing based on an output of said change-state detector such that a display state of the moving character changes; said change-state detector detects, as said at least one change amount and change direction, at least one of an amount and a direction of a tilt applied to said housing, and said character control program moves the moving character within the displayed game space at a moving speed related to the at least one of an amount and a direction of a tilt applied to said housing so that the moving character changes position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing and continues to change position relative to the displayed game space based on the at least one of an amount and a direction of tilt applied to the housing even if the tilt is maintained at a constant tilted state; the game space data includes data to generate a display of a particular area defined such that, when the moving character moves within the game space, the moving character is different in action from that in another area, said character control program controls a display state of the moving character related to the at least one of an amount and a direction of a change applied to said housing based on an output of said change-state detector, and display-controlling, when the moving character moves within the game space, the moving character being different in action from that in another area.
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Specification