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GAMING SYSTEM AND METHOD FOR PROVIDING DIFFERENT BONUS AWARDS BASED ON DIFFERENT TYPES OF TRIGGERED EVENTS

  • US 20090042645A1
  • Filed: 08/10/2007
  • Published: 02/12/2009
  • Est. Priority Date: 08/10/2007
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a plurality of gaming devices, each gaming device including;

    (i) at least one display device, and(ii) at least one input device; and

    at least one controller configured to communicate with each of said gaming devices, and maintain at least one progressive award, said at least one controller programmed to;

    (a) track occurrences of at least one randomly occurring designated event;

    (b) determine if a quantity of occurrences of said tracked event is at least substantially equal to a designated quantity of occurrences of said tracked event, wherein said designated quantity of occurrences of said tracked event is at least two and said quantity of occurrences of said tracked event occurs over a plurality of plays of a plurality of games at a plurality of said gaming devices; and

    (c) when the quantity of occurrences of said tracked event is at least substantially equal to the designated quantity of occurrences of said tracked event, cause one of said gaming devices to provide at least a proportion of said at least one progressive award to a player.

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