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Method and device for controlling a motion-sequence within a simulated game or sports event

  • US 20090042647A1
  • Filed: 07/27/2007
  • Published: 02/12/2009
  • Est. Priority Date: 07/27/2007
  • Status: Active Grant
First Claim
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1. A method for the improved control of a course of movement of an object which is displayed on a display device and which in the course of a ball game or sport event which is simulated by a computation unit and in particular comprises a plurality of game figures playing with or against one another, is to move from a starting point into another region of an environment displayed on the display device, the method comprising the steps of:

  • for determining an arrival point, a predefined target area of a certain scope and shape is provided by the computation unit and displayed on the display device in a first step, that in a second step, the provided target area is positioned by a playing person by way of an input unit, in the environment of a starting point displayed on the display device, and that in a third step, the object is moved by the computation unit on a movement path from the starting point to an end-point lying in the target area, wherein the position of the end point within the target area is fixed by the computation unit according to a random principle.

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