Method and device for controlling a motion-sequence within a simulated game or sports event
First Claim
1. A method for the improved control of a course of movement of an object which is displayed on a display device and which in the course of a ball game or sport event which is simulated by a computation unit and in particular comprises a plurality of game figures playing with or against one another, is to move from a starting point into another region of an environment displayed on the display device, the method comprising the steps of:
- for determining an arrival point, a predefined target area of a certain scope and shape is provided by the computation unit and displayed on the display device in a first step, that in a second step, the provided target area is positioned by a playing person by way of an input unit, in the environment of a starting point displayed on the display device, and that in a third step, the object is moved by the computation unit on a movement path from the starting point to an end-point lying in the target area, wherein the position of the end point within the target area is fixed by the computation unit according to a random principle.
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Accused Products
Abstract
The invention relates to a method for the control of the movement course of an object (23) represented on a display device (12), which within the framework of a ball game or sport event simulated by a computation unit (11) is to move from a starting point (16) into another region of the environment indicated on the display device (12).
The control is improved in that for determining the target, in a first step, a predefined target area (18) of a certain scope and shape is made available by the computation unit, and is represented on the display device, that in a second step the prepared target area is positioned by a playing person by way of an input unit (15), in the environment of the starting point (16) displayed on the display device (12), and that in a third step the object (23) is moved by the computation unit (11) on a movement path (20) from the starting point (16) to an end point lying in the target area (18), wherein the position of the end point within the target area (18) is determined according to a random principle.
27 Citations
19 Claims
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1. A method for the improved control of a course of movement of an object which is displayed on a display device and which in the course of a ball game or sport event which is simulated by a computation unit and in particular comprises a plurality of game figures playing with or against one another, is to move from a starting point into another region of an environment displayed on the display device, the method comprising the steps of:
- for determining an arrival point, a predefined target area of a certain scope and shape is provided by the computation unit and displayed on the display device in a first step, that in a second step, the provided target area is positioned by a playing person by way of an input unit, in the environment of a starting point displayed on the display device, and that in a third step, the object is moved by the computation unit on a movement path from the starting point to an end-point lying in the target area, wherein the position of the end point within the target area is fixed by the computation unit according to a random principle.
- View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 18)
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14. A device for improving control of a course of movement of an object which is displayed on a display device, the device comprising:
- a computation unit, a display device connected to the computation unit as well as at least one input device for positioning an object displayed on the display device, wherein the computation unit is designed for the computation of a target area which is changeable in its scope and/or shape and is dependent on one or more parameters and for representing the target area on the display device, that the position of the represented target area may be changed by way of the input device, and that the computation unit may fix a point within the target area according to a random principle and turn it into an end point of an object movement represented on the display device.
- View Dependent Claims (15, 16, 17, 19)
Specification