Real-world profile data for making virtual world contacts
First Claim
1. A method of making a particular benefit available to a party, comprising:
- obtaining profile data relating to one or more current or prospective patrons included in clientele of a real-world entity, wherein the profile data is obtained by the real-world entity or by a third party;
establishing a possible real-world benefit correlated with the profile data that includes individual profile data characteristics for one patron as well as common profile data characteristics for a group of patrons; and
making an arrangement for the possible real-world benefit to be made available to the clientele in connection with the clientele'"'"'s participation in an individual player and/or a multi-player virtual world environment.
1 Assignment
0 Petitions
Accused Products
Abstract
A method and system provides arrangements creating a relationship between a real-world entity and a virtual world environment. A virtual world patron can participate in various virtual world activities and transactions. Feedback may be provided and records kept regarding the virtual world activities and transactions. The virtual world patron may be a possible recipient of a real-world consequence or benefit based on a virtual world occurrence. In some instances confirmation of an awarded real-world benefit may be provided via a communication interconnection. Real-world profile data may be used in connection with promotional activities in a virtual world environment.
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Citations
59 Claims
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1. A method of making a particular benefit available to a party, comprising:
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obtaining profile data relating to one or more current or prospective patrons included in clientele of a real-world entity, wherein the profile data is obtained by the real-world entity or by a third party; establishing a possible real-world benefit correlated with the profile data that includes individual profile data characteristics for one patron as well as common profile data characteristics for a group of patrons; and making an arrangement for the possible real-world benefit to be made available to the clientele in connection with the clientele'"'"'s participation in an individual player and/or a multi-player virtual world environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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9-19. -19. (canceled)
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33-50. -50. (canceled)
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51. A system of making one or more real-world benefits available in a virtual world environment, comprising:
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a data record of profile information for clientele that includes one or more current or prospective patrons of a real-world entity, wherein the profile information includes individual profile data characteristics for one patron as well as common profile data characteristics for a group of patrons; a listing of one or more possible real-world benefits correlated with the profile information and authorized by the real-world entity to be provided to the clientele; and a program module that includes encoded instructions to implement a process for making the one or more possible real-world benefits available to the clientele in connection with patron participation in a selected individual player and/or multi-player virtual world environment. - View Dependent Claims (52, 53, 54, 55)
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56. A computer program product comprising:
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a) program instructions configured to perform a process that associates information in a computer system, the process including identifying a clientele of a real-world entity, including identifying one or more current or potential patrons of a real-world entity, listing real-world profile data obtained by the real-world entity or by a third party, wherein the real-world profile data includes individual profile data characteristics for one patron as well as common profile data characteristics for a group of patrons, listing one or more possible real-world benefits to be provided by the real-world entity, wherein the possible real-world benefits are correlated with the real-world profile data making the one or more possible benefits available in connection with patron participation in an individual player and/or a multi-player virtual world environment; and b) computer readable media for encoding the instructions, which computer readable media includes a storage medium or a transmission medium. - View Dependent Claims (57, 58, 59)
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Specification