Programmable movement of an orientation of a game character view of a game environment
First Claim
1. A control system for use in combination with a video game presented on a display, the video game including a character having a character view of a game environment, the character view having an orientation, the system comprising:
- a control device comprising a programmable macro button;
a memory containing view change settings;
a driver program having a view change output that is produced in response to actuation of the macro button and is based on the view change settings; and
a microprocessor configured to move the orientation of the character view of the game environment from a beginning orientation to an ending orientation in response to the view change output.
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Accused Products
Abstract
A control system comprises a control device comprising a programmable macro button, a memory containing view change settings, a driver program and a microprocessor. The driver program includes a view change output that is produced in response to actuation of the macro button and is based on the view change settings. The microprocessor is configured to move the orientation of the character view of the game environment from a beginning orientation to an ending orientation in response to the view change output. Also disclosed is a method of using a control system to move an orientation of a character view of a game environment in a video game.
43 Citations
20 Claims
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1. A control system for use in combination with a video game presented on a display, the video game including a character having a character view of a game environment, the character view having an orientation, the system comprising:
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a control device comprising a programmable macro button; a memory containing view change settings; a driver program having a view change output that is produced in response to actuation of the macro button and is based on the view change settings; and a microprocessor configured to move the orientation of the character view of the game environment from a beginning orientation to an ending orientation in response to the view change output. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of using a control system to move an orientation of a character view of a game environment in a video game, the method comprising:
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calibrating a view orientation move comprising storing view change settings in memory; producing a view change output in response to actuation of a macro button of a control device; and moving the orientation of the character view of the game environment from a beginning orientation to an ending orientation based on the view change settings in response to the view change output. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A control system for use in combination with a video game including a character view of a game environment having an orientation, the system comprising:
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a control device comprising a macro button; a memory; a microprocessor; and a driver program comprising instructions stored in a tangible medium and executable by the microprocessor to perform steps of; storing view change settings in the memory that are based on a change in the orientation of the character view during play of the video game; and moving the orientation of the character view of the game environment from a beginning orientation to an ending orientation based on the view change settings in response to actuation of the macro button.
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Specification