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Wireless communication game system

  • US 20090048024A1
  • Filed: 10/16/2008
  • Published: 02/19/2009
  • Est. Priority Date: 10/21/2002
  • Status: Active Grant
First Claim
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1. A wireless communication game system using a plurality of mobile game units, which function as a parent device or a child device capable of wireless communication with each other, whereinsaid parent device includes a broadcasting circuit for broadcasting at least one parent device packet including a user'"'"'s own unit identifying information for allowing a user'"'"'s own unit to be identified and game identifying information for allowing a game executed by the user'"'"'s own unit to be identified andsaid child device includes:

  • a receiver for receiving said at least one parent device packet from one or more parent devices existing within a communicable range;

    a display for displaying a parent device list of the one or more parent devices existing within the communicable range, based on said parent device packet received by said receiver;

    a selector for allowing a player to select any one of the one or more parent devices included in said parent device list; and

    a connection request transmitter for transmitting a connection request toward the parent device selected by said selector, whereinsaid parent device further comprises at least one child device-use program storage location for storing a child device-use program, and a child device-use program transmitter for transmitting, in response to a connection request from said child device said child device-use program to said child device,said at least one parent device packet further includes child device-use program holding data showing whether or not the parent device is being provided with said at least one child device-use program storage location, andsaid display displays, in said parent device list, in a case where said child device-use program holding data shows said parent device is being provided with said child device-use program, the parent device irrespective of the game that is executed by the user'"'"'s own unit, based on said child device-use program holding data received by said receiver.

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