Wireless communication game system
First Claim
1. A wireless communication game system using a plurality of mobile game units, which function as a parent device or a child device capable of wireless communication with each other, whereinsaid parent device includes a broadcasting circuit for broadcasting at least one parent device packet including a user'"'"'s own unit identifying information for allowing a user'"'"'s own unit to be identified and game identifying information for allowing a game executed by the user'"'"'s own unit to be identified andsaid child device includes:
- a receiver for receiving said at least one parent device packet from one or more parent devices existing within a communicable range;
a display for displaying a parent device list of the one or more parent devices existing within the communicable range, based on said parent device packet received by said receiver;
a selector for allowing a player to select any one of the one or more parent devices included in said parent device list; and
a connection request transmitter for transmitting a connection request toward the parent device selected by said selector, whereinsaid parent device further comprises at least one child device-use program storage location for storing a child device-use program, and a child device-use program transmitter for transmitting, in response to a connection request from said child device said child device-use program to said child device,said at least one parent device packet further includes child device-use program holding data showing whether or not the parent device is being provided with said at least one child device-use program storage location, andsaid display displays, in said parent device list, in a case where said child device-use program holding data shows said parent device is being provided with said child device-use program, the parent device irrespective of the game that is executed by the user'"'"'s own unit, based on said child device-use program holding data received by said receiver.
1 Assignment
0 Petitions
Accused Products
Abstract
A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user'"'"'s own apparatus, and the user'"'"'s own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user'"'"'s own apparatus at the E slot designated by the parent device packet, the user'"'"'s own apparatus transmits a connection request to the parent device.
18 Citations
12 Claims
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1. A wireless communication game system using a plurality of mobile game units, which function as a parent device or a child device capable of wireless communication with each other, wherein
said parent device includes a broadcasting circuit for broadcasting at least one parent device packet including a user'"'"'s own unit identifying information for allowing a user'"'"'s own unit to be identified and game identifying information for allowing a game executed by the user'"'"'s own unit to be identified and said child device includes: -
a receiver for receiving said at least one parent device packet from one or more parent devices existing within a communicable range; a display for displaying a parent device list of the one or more parent devices existing within the communicable range, based on said parent device packet received by said receiver; a selector for allowing a player to select any one of the one or more parent devices included in said parent device list; and a connection request transmitter for transmitting a connection request toward the parent device selected by said selector, wherein said parent device further comprises at least one child device-use program storage location for storing a child device-use program, and a child device-use program transmitter for transmitting, in response to a connection request from said child device said child device-use program to said child device, said at least one parent device packet further includes child device-use program holding data showing whether or not the parent device is being provided with said at least one child device-use program storage location, and said display displays, in said parent device list, in a case where said child device-use program holding data shows said parent device is being provided with said child device-use program, the parent device irrespective of the game that is executed by the user'"'"'s own unit, based on said child device-use program holding data received by said receiver. - View Dependent Claims (2)
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3. A computer readable memory medium encoded with a program for use in a wireless communication game system using a plurality of mobile game units that function as a parent device or a child device, and are capable of communicating with each other, a processor of the mobile game unit being operable to execute said program to perform:
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(a) broadcasting at least one parent device packet including user'"'"'s own unit identifying information for identifying the user'"'"'s own unit, and game identifying information for allowing a game executed by the user'"'"'s own unit to be identified; (b) receiving said at least one parent device packet from one or more parent devices existing within a communicable range; (c) displaying a parent device list of the one or more parent devices existing within a communicable range, based on said at least one parent device packet received by said step (b), said displaying including displaying a plurality of parent devices if a plurality of parent devices exist within the communicable range; (d) selecting, in response to a player'"'"'s input, any one of the one or more parent devices included in said parent device list; and (e) transmitting, by the child device, a connection request toward said selected parent device, wherein said parent device further comprises at least one child device-use program storage location for storing a child device-use program, and further includes; (f) transmitting, in response to a connection request from said child device, said child device-use program to said child device, wherein said at least one parent device packet further includes child device-use program holding data showing whether or not the parent device is being provided with said at least one child device-use program storage location, and said displaying displays, in a case that said child device-use program holding data shows that the parent device is being provided with said at least one child device-use program storage location, the parent device in said parent device list irrespective of the game that is executed by the user'"'"'s own unit, based on said child device-use program holding data received by said receiver. - View Dependent Claims (4)
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5. A wireless communication game system comprising a plurality of mobile game apparatuses capable of making a wireless-communication with each other, wherein
said plurality of mobile game apparatuses include at least a first game apparatus that sends a program and at least a second game apparatus that receives a program, wherein said first game apparatus comprises: -
a game program storage that stores a game program including the program to be transmitted to the second game apparatus; and a transmitter that transmits apparatus identifying information for allowing the first game apparatus to be identified, and said second receiving game apparatus comprises; a receiver that receives information transmitted by at least the transmitter of the first game apparatus; a display controller that displays an information display including information for allowing one or more other mobile game apparatus existing within said wireless-communication range to be identified, based on the information received by said receiver, and information for allowing one or more game programs having been started within said one or more other mobile game apparatus to be identified; a selector for allowing a player to select one of said one or more other mobile game apparatus included in said information display; and a transmission requester that transmits a transmission request to the mobile game apparatus selected by said selector, wherein said transmitter further transmits transmission-state data indicating whether it is possible for said first game apparatus to transmit the game program, said display controller displays in said information display one or more mobile game apparatuses capable of transmitting the game program and one or more mobile game apparatuses incapable of transmitting the game program, separately, and the first game apparatus, having received said transmission request from the second game apparatus, transmits said game program to said second game apparatus, and said second game apparatus receives and executes said game program. - View Dependent Claims (6, 7, 8)
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9. A wireless communication game system using a plurality of mobile game units, which function as a parent device or a child device capable of wireless communication with each other, wherein
said parent device includes a broadcasting circuit for broadcasting at least one parent device packet including a user'"'"'s own unit identifying information for allowing a user'"'"'s own unit to be identified and game identifying information for allowing a game executed by the user'"'"'s own unit to be identified and said child device includes: -
a receiver for receiving said at least one parent device packet from one or more parent devices existing within a communicable range; a display capable of displaying parent device information of a plurality of parent devices, based on said parent device packet received by said receiver; a selector for allowing a player to select a parent device included in said parent device information display; and a connection request transmitter for transmitting a connection request toward the parent device selected by said selector, wherein said parent device further comprises at least one child device-use program storage location for storing a child device-use program, and a child device-use program transmitter for transmitting, in response to a connection request from said child device said child device-use program to said child device, said at least one parent device packet further includes child device-use program holding data showing whether or not the parent device is being provided with said at least one child device-use program storage location, and said display displays, in said parent device information display, in a case where said child device-use program holding data shows said parent device is being provided with said child device-use program, the parent device irrespective of the game that is executed by the user'"'"'s own unit, based on said child device-use program holding data received by said receiver. - View Dependent Claims (10)
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11. A computer readable memory medium encoded with a program for use in a wireless communication game system using a plurality of mobile game units that function as a parent device or a child device, and are capable of communicating with each other, a processor of the mobile game unit being operable to execute said program to perform:
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(a) broadcasting at least one parent device packet including user'"'"'s own unit identifying information for identifying the user'"'"'s own unit, and game identifying information for allowing a game executed by the user'"'"'s own unit to be identified; (b) receiving said at least one parent device packet from one or more parent devices existing within a communicable range; (c) displaying parent device information of the one or more parent devices existing within a communicable range, based on said at least one parent device packet received by said step (b), said displaying capable of displaying a plurality of parent devices; (d) selecting, in response to a player'"'"'s input, a parent device included in said parent device information display; and (e) transmitting, by the child device, a connection request toward said selected parent device, wherein said parent device further comprises at least one child device-use program storage location for storing a child device-use program, and further includes; (f) transmitting, in response to a connection request from said child device, said child device-use program to said child device, wherein said at least one parent device packet further includes child device-use program holding data showing whether or not the parent device is being provided with said at least one child device-use program storage location, and said displaying displays, in a case that said child device-use program holding data shows that the parent device is being provided with said at least one child device-use program storage location, the parent device in said parent device information display irrespective of the game that is executed by the user'"'"'s own unit, based on said child device-use program holding data received by said receiver. - View Dependent Claims (12)
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Specification