Sports electronic training system with electronic gaming features, and applications thereof
First Claim
1. A sports electronic system, comprising:
- a motion monitor; and
a portable electronic processing device in wireless communications with the motion monitor,wherein the portable electronic processing device includes a program that interacts with an electronic game.
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Accused Products
Abstract
A sports electronic training system with electronic gaming features, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual'"'"'s performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, an input is provided to an electronic game based on data obtained from the at least one monitor that effects, for example, an avatar, a digitally created character, an action within the game, or a game score of the electronic game.
502 Citations
28 Claims
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1. A sports electronic system, comprising:
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a motion monitor; and a portable electronic processing device in wireless communications with the motion monitor, wherein the portable electronic processing device includes a program that interacts with an electronic game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of interacting with an electronic game, comprising:
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(1) monitoring movement of an individual with at least one accelerometer; (2) calculating information about the movement of the individual based on the monitoring in (1); and (3) providing an input to the electronic game based on the information calculated in (2), wherein the input effects a digitally created character of the electronic game. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method of interacting with an electronic game, comprising:
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(1) monitoring movement of an individual with at least one accelerometer; (2) calculating information about the movement of the individual based on the monitoring in (1); and (3) providing an input to the electronic game based on the information calculated in (2), wherein the input effects a game score. - View Dependent Claims (22, 23, 24, 25)
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26. A method of interacting with an electronic game, comprising:
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(1) monitoring a heart rate of an individual; (2) calculating information about an activity level of the individual based on the monitoring in (1); and (3) providing an input to the electronic game based on the information calculated in (2), wherein the input effects a digitally created character of the electronic game. - View Dependent Claims (27)
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28. A method of interacting with an electronic game, comprising:
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(1) monitoring a heart rate of an individual; (2) calculating information about an activity level of the individual based on the monitoring in (1); and (3) providing an input to the electronic game based on the information calculated in (2), wherein the input effects a game score.
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Specification