Locating Content in Dual Screen Video Game
First Claim
1. A method computer-implemented method for playing a video game with a video playing device that includes a first screen and a second screen, the method comprising:
- displaying a background graphic design and partially hidden objects embedded in the background graphic scene on both the first screen and the second screen, the second screen displaying a zoomed cropped view of the first screen;
displaying, on the first screen, a textual list of items corresponding to the partially hidden objects;
in response to a game player input, changing the second screen display to another zoomed cropped view of the first screen;
selecting the partially hidden objects in the second screen; and
providing an indication when each of the partially hidden objects are selected.
1 Assignment
0 Petitions
Accused Products
Abstract
A video game is played with a playing device that includes multiple screens. A background graphic design and partially hidden objects are embedded in the background graphic scene on both the screen displays. One screen displays a zoomed cropped view of the other screen. A textual list of items corresponding to the partially hidden objects is displayed on one screen. The game player provides an input to change one of the displays to another zoomed cropped view of the other screen. The game player selects the partially hidden objects in the screen with cropped view and an indication is provided when each of the partially hidden objects are selected.
23 Citations
20 Claims
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1. A method computer-implemented method for playing a video game with a video playing device that includes a first screen and a second screen, the method comprising:
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displaying a background graphic design and partially hidden objects embedded in the background graphic scene on both the first screen and the second screen, the second screen displaying a zoomed cropped view of the first screen; displaying, on the first screen, a textual list of items corresponding to the partially hidden objects; in response to a game player input, changing the second screen display to another zoomed cropped view of the first screen; selecting the partially hidden objects in the second screen; and providing an indication when each of the partially hidden objects are selected. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A computer readable medium having instruction which when executed by one or more processor implement a video game with a video playing device that includes a first screen and a second screen, said instructions when executed by one or more processors comprise:
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displaying a background graphic design and a partially obfuscated objects embedded in the background graphic design on both the first screen and the second screen, the second screen displaying a zoomed-in view of a portion of the first screen; providing an indication on the first screen of at least boundaries of the zoomed-in view; selectively displaying, on the first screen, a textual list corresponding to the obfuscated objects; in response to a game player input, changing the second screen display to another zoomed-in partial view of the first screen and moving the boundaries on the first screen corresponding to the another zoomed-in partial view when the second screen display is changed; selecting the obfuscated objects in the second screen corresponding to items on the textual list; providing an indication on the second screen when the obfuscated object is selected; and selectively displaying on and removing from the first screen items on the textual list in response to the game player selecting the obfuscated objects in the second screen corresponding to items on the textual list shown on the first screen. - View Dependent Claims (17, 18)
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19. A video game device comprising:
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a first video screen and a second video screen; an input device; a processor; a memory comprising instruction which when executed by the processor comprise; display a background graphic design and partially obfuscated objects embedded in the background graphic design on both the first screen and the second screen; display on the second screen a zoomed-in view of the first screen; display on the first screen, a textual list of items corresponding to the partially obfuscated objects; receive a signal from the input device that indicates to change the second screen display to another zoomed-in view of the first screen; receive a signal from the input device to select the partially obfuscated objects in the second screen; and providing an indication on the first or second screen when each of the partially obfuscated objects are selected. - View Dependent Claims (20)
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Specification