Return-driven casino game outcome generator
First Claim
1. A method of determining a reward due to a player of a regulated game, comprising the steps of:
- enabling the player to interact with at least one reward generating asset within the regulated game;
measuring a level of skill of the player in interacting with the at least one reward generating asset, anddetermining the reward due to the player for each successful interaction with the at least one reward generating asset, the reward being determined according to the measured skill level, a random number and a time elapsed since a last successful interaction with any one of the at least one reward generating asset.
3 Assignments
0 Petitions
Accused Products
Abstract
The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. In RDOG, a method of determining a reward due to a player of a regulated game may include steps of enabling the player to interact with one or more reward generating assets within the regulated game; measuring a level of skill of the player in interacting with reward generating assets, and determining the reward due to the player for each successful interaction with a reward generating asset, the reward being determined according to the measured skill level, a random number and a time elapsed since a last successful interaction with any one of the reward generating asset.
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Citations
46 Claims
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1. A method of determining a reward due to a player of a regulated game, comprising the steps of:
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enabling the player to interact with at least one reward generating asset within the regulated game; measuring a level of skill of the player in interacting with the at least one reward generating asset, and determining the reward due to the player for each successful interaction with the at least one reward generating asset, the reward being determined according to the measured skill level, a random number and a time elapsed since a last successful interaction with any one of the at least one reward generating asset. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of determining a reward due to a player during a regulated game, comprising the steps of:
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providing a source of random numbers; enabling the player to interact with at least one reward generating asset in the regulated game; determining a level of skill of the player in interacting with the at least one reward generating asset; determining an average return to player (RTP) percentage applicable to at least a portion of the game session according to the determined level of skill, and calculating the reward due to the player for a successful interaction with the at least one reward generating asset using at least a random number obtained from the source of random numbers and the determined average RTP percentage. - View Dependent Claims (8, 9, 10)
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11. A method of determining a reward due to a player during a regulated game, comprising the steps of:
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providing a source of random numbers; enabling the player to interact with at least one reward generating asset in the regulated game; determining a level of skill of the player in interacting with the at least one reward generating asset; determining an average return to player (RTP) percentage applicable to at least a portion of the game session according to the determined level of skill, and calculating the reward due to the player for a successful interaction with the at least one reward generating asset using at least a random number obtained from the source of random numbers, a time elapsed since a last successful interaction with any one of the at least one reward generating asset, and the determined average RTP percentage. - View Dependent Claims (12, 13, 14)
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15. A method of determining a reward due to a player during a regulated game, comprising the steps of:
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providing a source of random numbers; enabling the player to interact with at least one reward generating asset in the regulated game; evaluating decisions of the player in interacting with the at least one reward generating asset; determining an average return to player (RTP) percentage applicable to at least a portion of the game session according to a result of the evaluating step, and calculating the reward due to the player for a successful interaction with the at least one reward generating asset using at least a random number obtained from the source of random numbers and the determined average RTP percentage. - View Dependent Claims (16, 17)
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18. A method of determining a reward due to a player during a regulated game, comprising the steps of:
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providing a source of random numbers; enabling the player to interact with at least one reward generating asset in the regulated game; evaluating decisions of the player in interacting with the at least one reward generating asset; determining an average return to player (RTP) percentage applicable to at least a portion of the game session according to a result of the evaluating step, and calculating the reward due to the player for a successful interaction with the at least one reward generating asset using at least a random number obtained from the source of random numbers, a time elapsed since a last successful interaction with any one of the at least one reward generating asset, and the determined average RTP percentage. - View Dependent Claims (19, 20)
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21. A method of determining rewards due to a plurality of players during a multi-player game session in a regulated game environment, comprising the steps of:
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providing at least one source of random numbers; enabling each of the plurality of players to interact with at least one reward generating asset within the regulated game environment during the multi-player game session; determining a level of skill of each of the plurality of players in interacting with the at least one reward generating asset; determining an individual average return to player (RTP) percentage applicable to each of the plurality of players according to a result of the determining step, the determination of an individual average RTP percentage of any one player of the plurality of players being independent of the determination of an individual average RTP percentage of any other player of the plurality of players, and calculating the reward due to each of the plurality of players for a successful interaction with the at least one reward generating asset using at least a random number obtained from the source of random numbers and the determined individual average RTP percentage.
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22. A method of determining rewards due to a plurality of players during a multi-player game session in a regulated game environment, comprising the steps of:
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providing at least one source of random numbers; enabling each of the plurality of players to interact with at least one reward generating asset within the regulated game environment during the multi-player game session; determining a level of skill of each of the plurality of players in interacting with the at least one reward generating asset; determining an individual average return to player (RTP) percentage applicable to each of the plurality of players according to a result of the determining step, the determination of an individual average RTP percentage of any one player of the plurality of players being independent of the determination of an individual average RTP percentage of any other player of the plurality of players, and calculating the reward due to each of the plurality of players for a successful interaction with the at least one reward generating asset using at least a random number obtained from the source of random numbers, a time elapsed since a last successful interaction with any one of the at least one reward generating asset, and the determined average RTP percentage. - View Dependent Claims (23)
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24. A method of determining rewards due to a plurality of players during a multi-player game session in a regulated game environment, comprising the steps of:
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providing at least one source of random numbers; enabling each of the plurality of players to interact with at least one reward generating asset within the regulated game environment during the multi-player game session; determining a level of skill of each of the plurality of players in interacting with the at least one reward generating asset; determining an individual average return to player (RTP) percentage of each of the plurality of players of the game session according to a result of the determining step, the determination of an individual average RTP percentage of any one player of the plurality of players being independent of the determination of an individual average RTP percentage of any other player of the plurality of players; averaging the determined skill level of the plurality of players to determine an average team RTP percentage, and calculating the reward due to each of the plurality of players for a successful interaction with the at least one reward generating asset using at least a random number obtained from the source of random numbers and the average team RTP percentage.
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25. A method of determining rewards due to a plurality of players during a multi-player game session in a regulated game environment, comprising the steps of:
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providing at least one source of random numbers; enabling each of the plurality of players to interact with at least one reward generating asset within the regulated game environment during the multi-player game session; determining a level of skill of each of the plurality of players in interacting with the at least one reward generating asset; determining an individual average return to player (RTP) percentage of each of the plurality of players of the game session according to a result of the determining step, the determination of an individual average RTP percentage of any one player of the plurality of players being independent of the determination of an individual average RTP percentage of any other player of the plurality of players; averaging the determined skill level of the plurality of players to determine an average team RTP percentage, and calculating the reward due to each of the plurality of players for a successful interaction with the at least one reward generating asset using at least a random number obtained from the source of random numbers, a time elapsed since a last successful interaction with any one of the at least one reward generating asset, and the determined average RTP percentage. - View Dependent Claims (26)
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- 27. A regulated game of chance including a plurality of reward generating assets, wherein an average Return To Player (RTP) percentage of the regulated game is determined by a measured level of skill of a player of the regulated game in interacting with at least some of the plurality of reward generating assets.
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32. A method of determining rewards due to a player of a regulated game of chance, comprising:
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providing a source of random numbers; providing a range of average Return To Player (RTP) percentages, ranging from a minimum average RTP percentage to a maximum average RTP percentage; determining a level of skill of the player of the game through the player interacting with reward generating assets within the game; setting the average RTP percentage of the game according to the determined level of skill such that a comparatively lower determined level of skill sets the average RTP percentage closer to the minimum average RTP percentage and such that a comparatively higher determined level of skill sets the average RTP percentage closer to the maximum average RTP percentage, and for each successful interaction with the reward generating assets within the game, determining the reward due to the player as a function of at least the set average RTP percentage and a random number obtained from the source of random numbers. - View Dependent Claims (33, 34)
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35. A method of determining rewards due to a player playing a regulated game, comprising the steps of:
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obtaining an identifier that is unique to the player; sending the obtained unique identifier to a remote central system coupled to the gaming machine over a network; receiving, in the gaming machine, an average return to player (RTP) percentage from the remote central system, the received average RTP percentage being associated with the unique identifier and with the regulated game; configuring the rewards due to the player during at least a portion of the game in accordance with the received average RTP percentage. - View Dependent Claims (36, 37, 38)
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39. A regulated multi-level game of chance, comprising:
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a source of random numbers; a first game level, the first game level including a plurality of first reward generating assets, a successful interaction with any one of the first reward generating assets generating a first reward, the first reward being dependent upon a first random number obtained from the source of random numbers and a time elapsed since a last successful interaction with any one of the first reward generating assets, and a second game level, the second game level including a plurality of second reward generating assets, a successful interaction with any one of the second reward generating assets generating a second reward, the second reward being dependent upon a second random number obtained from the source of random numbers and a time elapsed since a last successful interaction with any one of the second reward generating assets, wherein a second average Return To Player (RTP) percentage of the second level is comparatively higher than a first average RTP percentage of the first level. - View Dependent Claims (40, 41, 42, 43, 44, 45, 46)
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Specification