Return-driven casino game outcome generator
First Claim
1. A regulated gaming machine, comprising:
- a display;
a source of random numbers;
a game displayed on the display, the game including first and second reward generating assets shown on the display;
a graphic shown on the display, the graphic being at least partially controlled by the player and being configured to interact with the first and second reward generating assets;
a first reward table associated with the first reward generating asset and a second reward table associated with the second reward generating asset, the first reward table being different than the second reward table, wherein the first reward generating asset is configured such that when the graphic successfully interacts therewith on the display, a first random number obtained from the source of random numbers is used as an index into the first reward table to derive a first reward multiplier and wherein the second reward generating asset is configured such that when the graphic successfully interacts therewith on the display, a second random number obtained from the source of random numbers is used as an index into the second reward table to derive a second reward multiplier, and wherein a reward due the player for successfully interacting with the first reward generating asset is determined by a product of the first reward multiplier and a first collision wager that is dependent upon a time interval since a last successful interaction with the first reward generating asset and wherein a reward due the player for successfully interacting with the second reward generating asset is determined by a product of the second reward multiplier and a second collision wager that is dependent upon a time interval since a last successful interaction with the second reward generating asset.
3 Assignments
0 Petitions
Accused Products
Abstract
The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. An RDOG gaming machine may include a game that includes a reward generating assets and a graphic shown on a display. The graphic is at least partially controlled by the player and configured to interact with the reward generating asset. A reward table is associated with the reward generating assets and is configured such that when the graphic successfully interacts therewith on the display, a random number is obtained and used as an index into the reward table to derive a reward multiplier. The reward due the player for successfully interacting with the reward generating asset may then be determined by a product of the reward multiplier and a collision wager that is dependent upon a time interval since a last successful interaction with the reward generating asset.
477 Citations
22 Claims
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1. A regulated gaming machine, comprising:
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a display; a source of random numbers; a game displayed on the display, the game including first and second reward generating assets shown on the display; a graphic shown on the display, the graphic being at least partially controlled by the player and being configured to interact with the first and second reward generating assets; a first reward table associated with the first reward generating asset and a second reward table associated with the second reward generating asset, the first reward table being different than the second reward table, wherein the first reward generating asset is configured such that when the graphic successfully interacts therewith on the display, a first random number obtained from the source of random numbers is used as an index into the first reward table to derive a first reward multiplier and wherein the second reward generating asset is configured such that when the graphic successfully interacts therewith on the display, a second random number obtained from the source of random numbers is used as an index into the second reward table to derive a second reward multiplier, and wherein a reward due the player for successfully interacting with the first reward generating asset is determined by a product of the first reward multiplier and a first collision wager that is dependent upon a time interval since a last successful interaction with the first reward generating asset and wherein a reward due the player for successfully interacting with the second reward generating asset is determined by a product of the second reward multiplier and a second collision wager that is dependent upon a time interval since a last successful interaction with the second reward generating asset. - View Dependent Claims (2)
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3. A method of determining rewards due to a player playing a regulated game of chance, comprising the steps of:
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providing a source of random numbers; providing a plurality of reward generating assets within the game; associating a reward table with selected ones of the plurality of reward generating assets, the reward table associating a range of reward multipliers across a reward multiplier probability distribution; requiring the player to purchase a predetermined amount of playing time for a predetermined amount of money; during the predetermined amount of playing time; enabling the player to interact with the plurality of reward generating assets within the game; upon each successful interaction of the player with any of the selected ones of the plurality of reward generating assets; obtaining a random number from the source of random numbers; using the generated random number as an index into the reward multiplier probability distribution to obtain a reward multiplier within the range of reward multipliers and wherein a reward due a player of the game as a result of successfully interacting with any of the selected reward generating assets is a product of the reward multiplier and a collision wager that is a product of a ratio of the predetermined amount of money to the predetermined amount of playing time and a collision interval that is dependent upon a time since a last successful interaction with any of the selected reward generating assets. - View Dependent Claims (4, 5)
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6. A video pinball regulated gaming machine, comprising:
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a display; a source of random numbers; a pinball playfield displayed on the display, the pinball playfield including a first reward generating asset; a ball displayed within the playfield, the ball being configured to collide with the first reward generating asset; a first reward table associated with the first reward generating asset, the first reward table including a first reward multiplier probability distribution and a corresponding range of reward multipliers, the first reward generating asset being configured such that when the ball collides therewith, a first random number obtained from the source of random numbers is used as a first index into the first reward multiplier probability distribution to obtain a corresponding first reward multiplier within the range of first reward multipliers and wherein a reward due a player of the regulated video pinball gaming machine as a result of the ball colliding with the first reward generating asset is a product of the first reward multiplier and a first collision wager that is dependent upon a time elapsed since the ball last collided with the first reward generating asset. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method of determining rewards due to a player playing a regulated game of chance, comprising the steps of:
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providing a first scenario and a second scenario, each of the first and second scenarios including reward generating assets, reward generating assets of the first scenario returning, on average, lower rewards upon successful player interaction therewith than are returned upon successful player interaction with reward generating assets of the second scenario; making only the reward generating assets of the first scenario available for interaction with the player; determining a level of skill of the player in interacting with reward generating assets of the first scenario; determining an average Return-To-Player (RTP) percentage of the game according to the determined level of skill; making the reward generating assets of the second scenario available for player interaction only if the determined average RTP percentage is above a predetermined threshold, and determining a reward due to the player upon successful interaction with the reward generating assets of the first or second scenario. - View Dependent Claims (17, 18, 19, 20)
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21. A method of providing a regulated game of chance, comprising the steps of:
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providing a plurality of reward generating assets, each of the reward generating assets returning, on average, different rewards upon successful interaction therewith by the player; assigning a probability for each of the provided plurality of reward generating assets to appear in the game; enabling the player to interact with the provided plurality of reward generating assets during game play of the regulated game of chance; determining a level of skill of the player in successfully interacting with the plurality of reward generating assets, and changing the assigned probability of at least two of the plurality of reward generating assets based upon the determined level of skill, such that reward generating assets that return, on average, higher rewards become available for player interaction comparatively more frequently when the determined level of skill is high than when the determined level of skill is low. - View Dependent Claims (22)
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Specification