Return-driven casino game outcome generator
First Claim
1. A method of providing a regulated game of chance, comprising the steps of:
- requiring a player of the regulated game of chance to purchase a predetermined amount of playing time for a predetermined amount of money;
inputting an initial average Return-To-Player (RTP) percentage of the regulated game;
initiating the regulated game, and during the purchased predetermined amount of playing time;
providing a plurality of reward generating assets and enabling the player to interact therewith, a successful interaction with a reward generating asset of the plurality of reward generating assets generating a reward for the player, andproviding a plurality of time penalty inducing assets, wherein interaction with one of the plurality of penalty inducing assets imposes a predetermined time penalty during which the player is prevented from interacting with any of the plurality of reward generating assets whereby, after interaction with one of the plurality of penalty inducing assets, the initial average RTP percentage is reduced by an amount proportional to a length of the predetermined time penalty.
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Accused Products
Abstract
The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. An embodiment of a method incorporating RDOG may include steps of requiring a player to purchase a predetermined amount of playing time for a predetermined amount of money; inputting an initial average Return-To-Player (RTP) percentage of the regulated game; initiating the regulated game, and during the purchased predetermined amount of playing time: providing a plurality of reward generating assets and enabling the player to interact therewith, a successful interaction with a reward generating asset generating a reward for the player, and providing a plurality of time penalty inducing assets, interaction with one of which imposes a predetermined time penalty during which the player is prevented from interacting with any of the plurality of reward generating assets whereby, after interaction with one of the plurality of penalty inducing assets, the initial average RTP percentage is reduced by an amount proportional to a length of the predetermined time penalty.
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Citations
20 Claims
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1. A method of providing a regulated game of chance, comprising the steps of:
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requiring a player of the regulated game of chance to purchase a predetermined amount of playing time for a predetermined amount of money; inputting an initial average Return-To-Player (RTP) percentage of the regulated game; initiating the regulated game, and during the purchased predetermined amount of playing time; providing a plurality of reward generating assets and enabling the player to interact therewith, a successful interaction with a reward generating asset of the plurality of reward generating assets generating a reward for the player, and providing a plurality of time penalty inducing assets, wherein interaction with one of the plurality of penalty inducing assets imposes a predetermined time penalty during which the player is prevented from interacting with any of the plurality of reward generating assets whereby, after interaction with one of the plurality of penalty inducing assets, the initial average RTP percentage is reduced by an amount proportional to a length of the predetermined time penalty. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A regulated gaming machine, comprising:
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a computer, the computer being configured to run a regulated game of chance having an initial average Return-To-Player (RTP) percentage; a display coupled to the computer, configured to display the regulated game of chance; player interaction devices coupled to the computer, configured to enable a player to interact with the regulated game of chance and to purchase a predetermined amount of playing time on the regulated game of chance for a predetermined amount of money; a plurality of reward generating assets displayed on the display, each configured such that a successful player interaction therewith generates a reward for the player, and a plurality of time penalty inducing assets displayed on the display, each configured such that interaction therewith imposes a predetermined time penalty during which the player is prevented from interacting with any of the plurality of reward generating assets whereby, after interaction with one of the plurality of penalty inducing assets, the initial average RTP percentage is reduced by an amount proportional to a length of the predetermined time penalty. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification