System for distributing entertaining episodes and crediting payouts to authorized remote-player's wagers
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Abstract
A system for distributing entertaining multimedia episodes and crediting payouts to authorized remote-player'"'"'s wagers, off-site or on-site regulated premises, comprising a system for randomly selecting episodes, with randomly generated episodes outcomes appended thereto. The selected episodes could be from a database or from ongoing live games. The database could be pre-processed audio-video, from authorized content producers depicting a hired cast of entertainers, playing a selected variety of games of chance and skill. The system includes authorized server based episode and outcome distribution to secure remote-player stations, including an intra-episode biometric (e.g., face) authentication system, and an accounting systems, for rewarding authorized remote-players with products, services, cash and playing credit payouts.
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Citations
169 Claims
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1-123. -123. (canceled)
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124. A system for distributing entertaining episodes and credit payout to authenticated remote-player'"'"'s wagers, the system comprising:
- a secure audio-video storage buffer (810) which stores one or more entertaining (710) episode signals (750);
a processor for pre-processing (730) said entertaining (710) episode signals (750); an episode random outcome generation system including an array vector (338) for synthetically generating random (830) outcomes (470) for said one or more post-processed (760) entertaining (710) episode (750) signals; an episode content distributor (800) system including an inter-networked (328) communication hub (840) with a switching system (34) for distributing the post-processed (760) entertaining (710) episode (750) signals to one or more (180) remote-player stations (900) on bi-directional communication pathways (214); wherein said switching system (34) randomly selects one or more said entertaining gaming episode signals for distribution to one or more (180) remote-player stations (900) after appending the random (830) outcomes (470) to said post-processed (760) entertaining (710) episodes (750); wherein each of the remote-player station (900) includes a multimedia audio (104)-video (102) presentation display, credit (252) wagering (106)-payout (108) equipment (400), a processor (100) enabling a remote-player (112) to place a wager (520) on one or more episodes, to enable a remote-player to receive a credit (252) payout (480) for winning outcomes of one or more episodes presented on the remote-player station displays; a credit payout system wherein said payout including cash (525), products (482), playing time, player points, prizes, bonus jackpots, and services (484) offered (606) by the episode content distributor (800) is selected by the remote-player (112) by e-commerce (920) based roaming (460) on said remote-player station (900); a communication system wherein said remote-player station (900) includes bi-directional communication pathways (214) for communicating remote-player authentication, wagering (258) and credit (252) payout (480) selection to the inter-networked (328) communication hub (840) of the episode content distributor (800); an authentication system wherein each of one or more (180) said remote-player stations (900) includes one or more face imaging (268) and other biometric (374) sensors co-located with each of said one or more remote-player stations; a regulatory compliance system wherein biometric (374) and motion sensors monitor a corresponding remote-player privileged zone (316) and repeatedly communicate remote-player authentication (651) related data (650) to a regulatory surveillance and management center (960) using a secure inter-networked (328) system of bi-directional communication pathways (214); and a regulatory compliance system wherein said remote-player authentication (651) related data (650) is used to periodically (652) authorize said one or more remote-players (112).
- a secure audio-video storage buffer (810) which stores one or more entertaining (710) episode signals (750);
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125. A system for entertaining episode distribution comprising:
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an array of remote-player stations for virtually presenting entertaining multimedia episodes to one or more remote-players by randomly selecting entertaining multimedia episode signals with independently processed randomly generated synthetic multimedia episode outcome signals appended thereto; a multimedia quality control system wherein said multimedia episode signals comply with movie/TV entertainment industry presentation quality standards defined by Society-of-Motion-Picture-and-Television-Engineers (SMPTE); a remote-player authentication system for repeatedly acquiring remote-player authentication related data acquired by one or more biometric authentication sensors co-located with each of said one or more multimedia stations; a remote-player authentication system wherein authentication of each said remote-player is performed multiple times during each said episode presentation; a bi-directional communication system for repeatedly transferring said authentication related data to an authorized server of said episodes to enable a regulated episode provider to periodically approve episode based remote-player participation and accounting related data transactions; a credit wagering-payout system for periodically providing corresponding remote-player participation input based multimedia outcome signals and remote-player accounting related data updates to said remote-players at said stations; an authorized server system wherein each said randomly selected entertaining multimedia episode has independently processed randomly generated synthetic multimedia episode outcome signals appended thereto immediately upon receipt of said remote-player participation input; and an authorized server system wherein said episode outcome signals are synthetically generated using an independent episode related random number generation array based synthetic outcome multimedia generation array processor. - View Dependent Claims (126, 127)
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128. A secure episode distribution system comprising:
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an array of secure multimedia stations for periodically securely virtually presenting to one or more remote-players at corresponding one or more secure multimedia stations one or more securely randomly selected securely produced entertaining multimedia episode signals with independently processed randomly generated synthetic multimedia episode outcome signals appended thereto; a remote-player authentication system for repeatedly securely acquiring remote-player authentication related data acquired by one or more biometric authentication sensors co-located with each of said one or more multimedia stations; a remote-player authentication system wherein said authentication is performed multiple times during said episode presentation; a bidirectional communication system for repeatedly securely transferring said authentication related data to regulated episode provider of said episodes to enable said provider to periodically authorize episode based remote-player accounting and participation related data transactions; a credit wagering-payout system periodically securely providing corresponding remote-player participation input based multimedia outcome signals and remote-player accounting related data updates to said remote-players at said stations; an episode provider privilege authorization system wherein authorized server system wherein each securely produced said randomly selected multimedia episode has independently processed randomly generated synthetic multimedia episode outcome signals appended thereto immediately upon receipt of said remote-player participation input; an episode provider system wherein said randomly generated synthetic multimedia episode outcome signals are generated using an independent episode related secure random number generation array based synthetic outcome multimedia generation array; and wherein said multimedia episode signals comply with movie/TV entertainment industry presentation quality standards defined by Society-of-Motion-Picture-and-Television-Engineers (SMPTE). - View Dependent Claims (129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150)
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151. An episode data distribution system comprising:
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a remote gaming station for periodically virtually presenting to one or more remote-players at corresponding one or more multimedia game stations randomly selected entertaining multimedia episode signals with randomly generated multimedia episode outcome signals appended thereto; a credit wagering-payout system periodically providing corresponding remote-player participation input based multimedia episode outcome signals and remote-player accounting related data updates to said remote-players at said multimedia game stations; an authentication system wherein said authentication is performed multiple times during said episode presentation; a server system wherein each said randomly selected entertaining multimedia episode has independently processed randomly generated synthetic multimedia episode outcome signals appended thereto immediately upon receipt of said participation input; and a server system wherein said multimedia episodes outcome signals are synthetically generated using an independent episode related random number generation array based synthetic outcome multimedia generation array. - View Dependent Claims (152, 153)
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154. A secure episode data distribution system comprising:
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a remote gaming station to periodically securely virtually presenting to one or more remote-players at corresponding one or more multimedia gaming stations one or more securely randomly selected securely produced entertaining multimedia episode signals with independent randomly generated synthetic multimedia episode outcome signals appended thereto; a credit wagering-payout system to periodically securely providing corresponding remote-player participation input based multimedia outcome signals and remote-player accounting related data updates to said remote-players at said multimedia gaming stations; a server system wherein said multimedia episode signals comply with movie/TV entertainment industry presentation quality standards defined by Society-of-Motion-Picture-and-Television-Engineers (SMPTE); a server system wherein each securely produced randomly selected multimedia episode has independently randomly generated synthetic multimedia episode outcome signals appended thereto immediately upon receipt of said remote-player participation input; and a server system wherein said multimedia episode outcomes are generated using an episode related secure random number generation array based synthetic multimedia generation array. - View Dependent Claims (155, 156, 157, 158, 159, 160, 161, 162, 163)
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164. A system for distributing live episodes and crediting payouts to authenticated remote-player'"'"'s wagers, the system comprising:
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a live content production system (700) that feeds an array of remote-player stations (900) via a content distribution system (800) including a hub/network (840) bypassing the random (830) synthetic outcome (470) generation, thereby retaining live episode outcome; an array of remote-player stations (900) including one or more multimedia audio (104)-video (102) presentation displays, credit (252) wagering (258), game result (256) payout of wagers on one or more live episodes to enable authenticated remote-players (112) to place credit wagers and receive credit payouts for one or more remote-player selected (260) live episodes presented on said displays at one or more remote location; a credit rating and compensation payout system including products (482), playing points, and services (484), offered (606) by the episode content distributor (800) is selected by the remote-player (112) by e-commerce (920) based roaming (460) on said remote-player station (900); said credit (252) wagers (258) are placed by remote-players prior to start of live episodes and said credit (252) payouts (256) are received at the end of said live episode presentations by remote-players; an authentication system wherein each of one or more (180) said remote-player stations (900) includes one or more face imaging (268) and other biometric sensors co-located with each of said one or more remote-player (112) stations (900); and
a regulatory compliance system wherein sensors monitor a remote-player privileged zone (316) and repeatedly communicate remote-player authentication and accounting related data (910) to a regulatory surveillance control center (960). - View Dependent Claims (165, 166, 167, 168, 169)
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Specification