SELECTIVE INTERACTIVE MAPPING OF REAL-WORLD OBJECTS TO CREATE INTERACTIVE VIRTUAL-WORLD OBJECTS
First Claim
1. A method for interactively defining a virtual-world space based on real-world objects in a real-world space, comprising:
- (a) capturing one or more real-world objects in the real-world space to define the virtual-world space;
(b) identifying one of the real-world objects to characterize into a virtual-world object;
(c) prompting user identification of one or more object locations to extract parameters of the real-world object, the object locations being identified relative to an identifiable reference plane in the real-world space;
(d) storing the extracted parameters of the real-world object in memory; and
(e) generating a virtual-world object in the virtual-world space using the stored extracted parameters of the real-world object.
4 Assignments
0 Petitions
Accused Products
Abstract
A method for interactively defining a virtual-world space based on real-world objects in a real-world space is disclosed. In one operation, one or more real-world objects in the real-world space is captured to define the virtual-world space. In another operation, one of the real-world objects is identified, the identified object is to be characterized into a virtual-world object. In yet another operation, a user is prompted for user identification of one or more object locations to enable extraction of parameters for real-world object, and the object locations are identified relative to an identifiable reference plane in the real-world space. In another operation, the extracted parameters of the real-world object may be stored in memory. The virtual-world object can then be generated in the virtual world space from the stored extracted parameters of the real-world object.
-
Citations
25 Claims
-
1. A method for interactively defining a virtual-world space based on real-world objects in a real-world space, comprising:
-
(a) capturing one or more real-world objects in the real-world space to define the virtual-world space; (b) identifying one of the real-world objects to characterize into a virtual-world object; (c) prompting user identification of one or more object locations to extract parameters of the real-world object, the object locations being identified relative to an identifiable reference plane in the real-world space; (d) storing the extracted parameters of the real-world object in memory; and (e) generating a virtual-world object in the virtual-world space using the stored extracted parameters of the real-world object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A system for creating virtual objects by interactively capturing parameters of real-world objects, comprising:
-
a computer system including a processor, an input/output interface, and memory, the memory configured to store instructions for execution by the processor; a capture system coupled to the input/output interface of the computer system, the capture system configured to capture images of one or more real-world objects of a real space; a user interface for the computer system for setting up the capture system to identify a particular object; a screen coupled to the input/output interface of the computer system, the screen configured to display the user interface and images from the capture system; and logic stored in the memory and executed by the processor, the logic configured to process input to the user interface, the input includes identification signals to selectively identify locations of the real-world object relative to an identifiable reference plane, the locations used to define parameters that define geometric aspects of a generated virtual-world object. - View Dependent Claims (12, 13, 14, 15)
-
-
16. A method for interactively defining a virtual-world space based on real-world objects in a real-world space, comprising:
-
(a) capturing one or more real-world objects in the real-world space to define the virtual-world space; (b) identifying one of the real-world objects to characterize into a virtual-world object; (c) prompting user identification of one or more transition boundaries, the transition boundaries being identified relative to an identifiable reference plane in the real-world space; (d) determining geometric aspects of the real-world object from the transition boundaries; (e) storing the geometric aspects of the real-world object in memory; and (f) generating a virtual-world object in the virtual-world space using the stored geometric aspects of the real-world object. - View Dependent Claims (17, 18, 19, 20, 21)
-
-
22. A method for interactively defining a virtual-world space based on real-world objects in a real-world space, comprising:
-
(a) capturing one or more real-world objects in the real-world space to define the virtual-world space; (b) identifying one of the real-world objects to characterize into a virtual-world object; (c) prompting user identification of one or more surface locations of the identified real-world object to extract geometric aspects of the real-world object, the surface locations being identified relative to an identifiable reference plane in the real-world space; (d) storing the extracted relative geometric aspects of the real-world object in memory; and (e) generating a virtual-world object in the virtual-world space using the stored geometric aspects of the real-world object. - View Dependent Claims (23, 24, 25)
-
Specification