Puzzle game apparatus and computer readable storage medium having puzzle game program stored thereon
First Claim
1. A puzzle game apparatus comprising:
- solution area display means for displaying a solution area having a plurality of cells arranged in a matrix thereof;
connective cell setting means for causing a plurality of cells, among the cells arranged in the solution area, to interrelate with one another so as to form a connective cell;
connective state display means for performing a display which indicates that the cells caused to interrelate with one another by the connective cell setting means form the connective cell;
clue area display means for displaying a clue area in which a plurality of numbers, each representing the number of cells to be marked among the cells arranged in the solution area, are displayed;
normal numerical clue display means for displaying a normal numerical clue, which is caused to correspond to a row or a column in the matrix and represents the number of cells to be marked in the row or the column, in an area corresponding to the row or the column in the clue area;
large numerical clue display means for displaying a large numerical clue, which represents the number of cells to be marked in a contiguous form over a plurality of adjoining rows or a plurality of adjoining columns in the matrix, in an area which ranges over and corresponds to the plurality of adjoining rows or the plurality of adjoining columns in the clue area;
cell identification means for identifying a cell to be marked, among the cells in the solution area, in accordance with an operation by a player;
cell marking means for marking and displaying the cell identified by the cell identification means; and
correct solution determination means for determining whether or not a set of cells marked by the cell marking means presents a figure which is a correct solution of a puzzle having been previously set.
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Accused Products
Abstract
In a solution area which has a plurality of cells arranged in a matrix thereof, a connective cell, which is obtained by interrelating a predetermined plurality of cells with one another, is displayed. Further, a normal numerical clue, which is caused to correspond to a row and a column in the matrix and represents the number of cells to be marked in the corresponding row and column, is displayed. Still further, a large numerical clue, which represents the number of cells to be marked in a contiguous form over a plurality of adjoining rows or a plurality of adjoining columns, is displayed so as to range over the plurality of rows or the plurality of columns. In accordance with an operation performed by a player, specific cells are marked, and then whether or not a set of the marked cells presents a figure which is a solution of a puzzle having been previously set.
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Citations
9 Claims
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1. A puzzle game apparatus comprising:
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solution area display means for displaying a solution area having a plurality of cells arranged in a matrix thereof; connective cell setting means for causing a plurality of cells, among the cells arranged in the solution area, to interrelate with one another so as to form a connective cell; connective state display means for performing a display which indicates that the cells caused to interrelate with one another by the connective cell setting means form the connective cell; clue area display means for displaying a clue area in which a plurality of numbers, each representing the number of cells to be marked among the cells arranged in the solution area, are displayed; normal numerical clue display means for displaying a normal numerical clue, which is caused to correspond to a row or a column in the matrix and represents the number of cells to be marked in the row or the column, in an area corresponding to the row or the column in the clue area; large numerical clue display means for displaying a large numerical clue, which represents the number of cells to be marked in a contiguous form over a plurality of adjoining rows or a plurality of adjoining columns in the matrix, in an area which ranges over and corresponds to the plurality of adjoining rows or the plurality of adjoining columns in the clue area; cell identification means for identifying a cell to be marked, among the cells in the solution area, in accordance with an operation by a player; cell marking means for marking and displaying the cell identified by the cell identification means; and correct solution determination means for determining whether or not a set of cells marked by the cell marking means presents a figure which is a correct solution of a puzzle having been previously set. - View Dependent Claims (2, 3, 4, 5)
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6. A puzzle game apparatus, comprising:
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solution area display means for displaying a solution area having a plurality of cells arranged in a matrix thereof; clue area display means for displaying a clue area in which a plurality of numbers each representing the number of cells to be marked, among the cells displayed in the solution area, are displayed; normal numerical clue display means for displaying a normal numerical clue, which is caused to correspond to a row or a column in the matrix and represents the number of cells to be marked in the row or the column, in an area corresponding to the row or the column in the clue area; large numerical clue display means for displaying a large numerical clue, which represents the number of cells to be marked in a contiguous form over a plurality of adjoining rows or a plurality of adjoining columns in the matrix, in an area which ranges over and corresponds to the plurality of adjoining rows or the plurality of adjoining columns in the clue area; cell identification means for identifying a cell to be marked, among the cells in the solution area, in accordance with an operation by a player; cell marking means for marking and displaying the identified cell; and correct solution determination means for determining whether or not a set of cells marked by the cell marking means presents a figure which is a correct solution of a puzzle having been previously set.
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7. A puzzle game apparatus, comprising:
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solution area display means for displaying a solution area having a plurality of cells arranged in a matrix thereof; connective cell setting means for causing a plurality of cells, among the cells arranged in the solution area, to interrelate with one another so as to form a connective cell; connective state display means for performing a display which indicates that the cells caused to interrelate with one another by the connective cell setting means form the connective cell; clue area display means for displaying a clue area in which a plurality of numbers each representing the number of cells to be marked, among the cells arranged in the solution area, are displayed; numerical clue display means for displaying a numerical clue, which is caused to correspond to a row or a column in the matrix and represents the number of cells to be marked in the row or the column, in an area corresponding to the row or the column in the clue area; cell identification means for identifying a cell to be marked among the cells in the solution area, in accordance with an operation by a player; cell marking means for marking and displaying the identified cell; and correct solution determination means for determining whether or not a set of cells marked by the cell marking means presents a figure which is a correct solution of a puzzle having been previously set.
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8. A computer readable storage medium having stored thereon a puzzle game program executed by a computer of a game apparatus, the puzzle game program causing the computer to execute:
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a solution area display step of displaying a solution area having a plurality of cells arranged in a matrix thereof; a connective cell setting step of causing a plurality of cells, among the cells displayed in the solution area, to interrelate with one another so as to form a connective cell; a connective state display step of performing a display which indicates that the cells caused to interrelate with one another by the connective cell setting step form the connective cell; a clue area display step of displaying a clue area in which a plurality of numbers, each representing the number of cells to be marked among the cells arranged in the solution area, are displayed; a normal numerical clue display step of displaying a normal numerical clue, which is caused to correspond to a row or a column in the matrix and represents the number of cells to be marked in the row or the column, in an area corresponding to the row or the column in the clue area; a large numerical clue display step of displaying a large numerical clue, which represents the number of cells to be marked in a contiguous form over a plurality of adjoining rows or a plurality of adjoining columns in the matrix, in an area which ranges over and corresponds to the plurality of adjoining rows and the plurality of adjoining columns in the clue area; a cell identification step of identifying a cell to be marked, among the cells in the solution area, in accordance with an operation by a player; a cell marking step of marking and displaying the identified cell; and a correct solution determination step of determining whether or not a set of cells marked by the cell marking step presents a figure which is a correct solution of a puzzle having been previously set.
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9. A computer readable storage medium having stored thereon a puzzle game program executed by a computer of a game apparatus, the puzzle game program causing the computer to execute:
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a solution area display step of displaying a solution area having a plurality of cells arranged in a matrix thereof; a clue area display step of displaying a clue area in which a plurality of numbers each representing the number of cells to be marked, among the cells displayed on the solution area, are displayed; a normal numerical clue display step of displaying a normal numerical clue, which is caused to correspond to a row or a column in the matrix and represents the number of cells to be marked in the row or the column, in an area corresponding to the row or the column in the clue area; a large numerical clue display step of displaying a large numerical clue, which represents the number of cells to be marked in a contiguous form over a plurality of adjoining rows or a plurality of adjoining columns in the matrix, in an area which ranges over and corresponds to the plurality of adjoining rows and the plurality of adjoining columns in the clue area; a cell identification step of identifying a cell to be marked, among the cells in the solution area, in accordance with an operation by a player; a cell marking step of marking and displaying the identified cell; and a correct solution determination step of determining whether or not a set of cells marked by the cell marking step presents a figure which is a correct solution of a puzzle having been previously set.
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Specification