SYSTEMS AND METHODS FOR PROVIDING A VOCAL EXPERIENCE FOR A PLAYER OF A RHYTHM ACTION GAME
First Claim
1. A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song, the method comprising:
- a. displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; and
b. displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song.
3 Assignments
0 Petitions
Accused Products
Abstract
A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song comprises: displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song; evaluating, with a first gameplay mechanic, a player'"'"'s performance with respect to the cues corresponding to a vocal elements; and evaluating, with a second gameplay mechanic, the player'"'"'s performance with respect to the cues corresponding to the percussion element. Such a method may be used to keep a vocalist engaged during portions of a song with no vocals.
76 Citations
21 Claims
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1. A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song, the method comprising:
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a. displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; and b. displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. Computer readable media having executable code for combining vocal cues and percussion cues for a player of a rhythm action game during a song, the computer readable media comprising:
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executable code for displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; and executable code for displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method for providing improvisational vocal sections of a song during a rhythm action game, the method comprising:
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a. identifying that a value associated with a vocalist'"'"'s performance of a song in a rhythm action game exceeds a first predetermined threshold; b. providing, in response to the identifying, a vocal improvisational section during the song; c. determining, that sound data from a microphone assigned to the vocalist exceeds a second predetermined threshold during the improvisational section; and d. deploying, in response to the determining, a bonus.
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Specification