ROBOTIC GAME SYSTEMS AND METHODS
First Claim
1. A method for controlling a chasing game, comprising:
- scanning, at a second game object, for a projected spot on an overhead surface;
detecting the projected spot on the overhead surface and gathering location information based on the detected projected spot;
generating a position of a first game object based on the location information; and
transferring the position of the first game object to the chasing game application program.
5 Assignments
0 Petitions
Accused Products
Abstract
A vehicle chase game includes a first game object and a second game object. A second game object scans for a projected spot on an overhead surface. The second game object detects the projected spot on the overhead surface and gathers location information based on the detected projected spot. The second game object generates a position of a first game object based on the location information. The second game object transfers the position of the first game object to the chase game application program. The chase game application program selects a behavior based on the position of the first game object, where a goal of the behavior is to drive the second game object to intercept the first game object. The chase game application program sends instructions to the second game object'"'"'s mechanical and electrical systems to execute the selected behaviors.
341 Citations
20 Claims
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1. A method for controlling a chasing game, comprising:
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scanning, at a second game object, for a projected spot on an overhead surface; detecting the projected spot on the overhead surface and gathering location information based on the detected projected spot; generating a position of a first game object based on the location information; and transferring the position of the first game object to the chasing game application program. - View Dependent Claims (2, 3, 20)
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- 4. The method of clam 3, further including detecting a shift in a relative position of the first game object and generating a new position and relative direction of the first game object based on the shift.
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9. A method for controlling a racing game, comprising:
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activating a second game object; selecting a race course for the second game object to perform; initiating, at the second game object, a count down for a start of the racing game; scanning for projected spots on an overhead surface, the spots being generated by a stationary game object; and detecting, utilizing a sensor installed on the second game object, the projected spots on the overhead surface and gathering information based on the detected projected spots on the overhead surface. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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Specification