INTERACTIVE TRANSFORMING ANIMATED HANDHELD GAME
First Claim
1. A user transformable handheld game comprising:
- a toy block assembly having a first standard configuration and a second extended configuration, the toy block assembly comprising,a frame block, andan extension block that is manipulatable by the user into the second extended configuration with the extension block connected to the frame block;
a display on the frame block for displaying two or more virtual environments corresponding separately to the first standard configuration and the second extended configuration of the toy block assembly;
a user input switch for controlling the displayed virtual environments;
an extension sensor disposed between the frame block and the extension block;
an information processor; and
a memory device comprising one or more memory segments in communication with the information processor, the memory device and the information processor being responsive to the extension sensor to enable generation of extended configuration inputs with the user input switch for controlling the display in the virtual environment corresponding to the second extended configuration.
1 Assignment
0 Petitions
Accused Products
Abstract
An interactive handheld electronic game product includes a mechanically transformable casing, which upon mechanical transformation, signals transformation of the functionality of certain inputs as well as aspects of the virtual on-screen environment, e.g. the displayed characters. The transformed functionality of the inputs and the transformed aspects of the virtual environment remain locked or static until further mechanical transformation. A visual display on a frame block displays two or more virtual environments corresponding separately to the first standard configuration and the second extended configuration of the toy block assembly. A user input switch is provided for controlling the displayed virtual environments, and an extension sensor is disposed between the frame block and an extension block. A memory device provides memory segments in communication with a processor responsive to the extension sensor to enable generation of extended configuration inputs with the user input switch for controlling the display in the virtual environment corresponding to the extended configuration.
12 Citations
20 Claims
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1. A user transformable handheld game comprising:
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a toy block assembly having a first standard configuration and a second extended configuration, the toy block assembly comprising, a frame block, and an extension block that is manipulatable by the user into the second extended configuration with the extension block connected to the frame block; a display on the frame block for displaying two or more virtual environments corresponding separately to the first standard configuration and the second extended configuration of the toy block assembly; a user input switch for controlling the displayed virtual environments; an extension sensor disposed between the frame block and the extension block; an information processor; and a memory device comprising one or more memory segments in communication with the information processor, the memory device and the information processor being responsive to the extension sensor to enable generation of extended configuration inputs with the user input switch for controlling the display in the virtual environment corresponding to the second extended configuration. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A user transformable handheld game comprising:
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a toy block assembly having a first standard configuration and a second extended configuration, the toy block assembly comprising, a frame block, and an extension block that is manipulatable by the user into the second extended configuration with the extension block connected to the frame block; a display on the frame block for displaying two or more virtual environments corresponding separately to the first standard configuration and the second extended configuration of the toy block assembly; a user input switch for controlling the displayed virtual environments; an extension sensor disposed between the frame block and the extension block; an information processor; and a memory device comprising one or more memory segments in communication with the information processor, the memory device and the information processor being responsive to the extension sensor to enable generation of extended configuration inputs with the user input switch for controlling the display in the virtual environment corresponding to the second extended configuration wherein the one or more memory segments comprise, a first memory segment in communication with the information processor for storing one or more preprogrammed games, the one or more preprogrammed games causing the information processor to generate a transformation of the virtual character on the display upon receipt of an input signal generated in response to a movement from the first standard configuration to the second extended configuration; a second memory segment in communication with the information processor for storing the one or more preprogrammed games, the one or more preprogrammed games causing, upon receipt of an input signal generated in response to contact with the extension sensor, the information processor to generate a change in the virtual character on the display; a third memory segment in communication with the information processor for storing information in a database, said information to be used during game play; a fourth memory segment in communication with the information processor for retrieving information from the database, said information to be used to control access to the one or more preprogrammed games; and a fifth memory segment in communication with the information processor for storing the one or more preprogrammed games, the one or more preprogrammed games causing the information processor to generate a movement of the virtual character on the display upon receipt of an input signal generated in response to contact with the user input switch. - View Dependent Claims (11, 12, 13, 14)
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15. A method for transforming the casing and the environment of a handheld game comprising:
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extending a toy block assembly having a first standard configuration and a second extended configuration from a frame block manipulatable with an extension block into the second extended configuration with the extension block connected to the frame block; displaying on the frame block two or more virtual environments corresponding separately to the first standard configuration and the second extended configuration of the toy block assembly; controlling the displayed virtual environments by depressing a user input switch; signaling an extension sensor disposed between the frame block and the extension block to shift between the first standard configuration and the second extended configuration; and communicating between a memory device and an information processor, the memory device and the information processor responding to the extension sensor and generating extended configuration inputs with the user input switch controlling the display in the virtual environment corresponding to the second extended configuration. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification