SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY
First Claim
Patent Images
1. A random number generator for implementing a game, comprising:
- a random number generator configured to provide random numbers at a predetermined rate; and
a controller coupled to the random number generator, the controller being configured to generate pseudo-random numbers from the random numbers provided by the random number generator.
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Accused Products
Abstract
A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device.
125 Citations
34 Claims
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1. A random number generator for implementing a game, comprising:
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a random number generator configured to provide random numbers at a predetermined rate; and a controller coupled to the random number generator, the controller being configured to generate pseudo-random numbers from the random numbers provided by the random number generator. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for implementing a game, comprising:
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at least one gaming machine; and a server coupled to the at least one gaming machine over a network, the server comprising; a random number generator configured to provide random numbers at a predetermined rate; and a controller coupled to the random number generator, the controller being configured to generate, on demand, pseudo-random numbers from the random numbers provided by the random number generator. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A system for implementing a game comprising at least one gaming machine, the system comprising:
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a first random number generator configured to provide first random numbers at a predetermined rate; a first controller coupled to the first random number generator, the first controller being configured to generate, on demand, first pseudo-random numbers from the first random numbers for each game event performed at the at least one gaming machine; and a server coupled to the at least one gaming machine, the server comprising; a second random number generator configured to provide second random numbers at a predetermined rate; and a second controller coupled to the second random number generator, the second controller being configured to generate, on demand, second pseudo-random numbers from the second random numbers provided by the second random number generator for each game event performed at the at least one gaming machine. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. An apparatus for implementing a game configured to execute game events whose outcome depend on a random component, the apparatus comprising:
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a random number generator configured to provide random numbers at a predetermined rate; and a controller coupled to the random number generator, the controller being configured to generate pseudo-random numbers from the random numbers provided by the random number generator. - View Dependent Claims (31, 32, 33, 34)
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Specification