SYSTEMS AND METHODS FOR ALTERING A VIDEO GAME EXPERIENCE BASED ON A CONTROLLER TYPE
First Claim
1. A method for altering game content responsive to detecting a type of controller used by a player of a rhythm action game, the method comprising:
- a. detecting, by a game executing on a game platform, that a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the game platform;
b. selecting, by the game in response to the detection, a first song progression from a plurality of song progressions, each song progression corresponding to a different simulated musical instrument type, and wherein at least two of the song progressions comprise different sequences of songs; and
c. providing, by the game, a session of a rhythm-action game with the selected first song progression.
3 Assignments
0 Petitions
Accused Products
Abstract
A rhythm-action game for a home gaming platform provides a plurality of different gaming experiences depending on what type of controller is plugged into the game. The different experience may comprise a different set or ordering of songs, a different gameplay mechanism, and/or a different sets level data. For example, a game may vary the song list depending on whether the player has plugged in a simulated drum set or a simulated guitar to the game platform. Or, for example, a player may plug in a microphone to experience the game as a vocalist and be measured based on pitch matching, and then plug in a simulated drum set to experience the game as a drummer and be measured based on timing of drum pad strikes. In this way, a single game can be sold that allows users to select among a plurality of unique instrumental experiences.
-
Citations
15 Claims
-
1. A method for altering game content responsive to detecting a type of controller used by a player of a rhythm action game, the method comprising:
-
a. detecting, by a game executing on a game platform, that a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the game platform; b. selecting, by the game in response to the detection, a first song progression from a plurality of song progressions, each song progression corresponding to a different simulated musical instrument type, and wherein at least two of the song progressions comprise different sequences of songs; and c. providing, by the game, a session of a rhythm-action game with the selected first song progression. - View Dependent Claims (2, 3, 4)
-
-
5. A method for altering game content responsive to detecting a type of controller used by a player of a rhythm action game, the method comprising:
-
a. detecting, by a game executing on a game platform, that a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the game platform; b. selecting, by the game from a plurality of gameplay mechanics each corresponding to a different simulated musical instrument type, a first gameplay mechanic corresponding to the first simulated musical instrument type; and c. providing, by the game, a session of a rhythm-action game with the selected gameplay mechanic. - View Dependent Claims (6, 7, 8, 9)
-
-
10. A method for altering game content responsive to detecting a type of controller used by a player of a rhythm action game, the method comprising:
-
a. detecting, by a game executing on a game platform, that a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the game platform; b. selecting, by the game from a plurality of collections of level data, each collection corresponding to a different simulated musical instrument type, a first collection of level data corresponding to the first simulated musical instrument type; and c. providing, by the game, a session of a rhythm-action game with the selected collection of level data. - View Dependent Claims (11, 12, 13, 14, 15)
-
Specification