PODBLASTING-CONNECTING A USB PORTABLE MEDIA DEVICE TO A CONSOLE
First Claim
1. A method for aiding a user of a game console in creating gameplay data for a video game based on audio data stored on a portable media device, the method comprising:
- receiving the audio data at the game console from the portable media device, the portable media device being communicatively coupled with the game console via a data link;
presenting a user interface to the user of the game console, the user interface including a visual representation of the audio data;
receiving input from the user of the game console, the input being used to generate gameplay data associated with the audio data, the gameplay data including a plurality of user input cues synchronized with the audio data; and
storing the gameplay data on the portable media device.
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Abstract
Embodiments of the present invention provide techniques for aiding users of game consoles in creating custom gameplay data for a music video game based on audio data (e.g., songs) stored on a portable media device. Specific embodiments provide a game console application that can receive a song at a game console from a portable media device, and receive user inputs to generate custom gameplay data associated with the song. The gameplay data may then be saved to the portable storage device and later accessed, either at the same or a different game console, to allow a user to play the music video game in accordance with the gameplay data and the audio data. In this manner, users can create and share custom gameplay content for a music video game based on songs stored on their portable media devices.
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Citations
30 Claims
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1. A method for aiding a user of a game console in creating gameplay data for a video game based on audio data stored on a portable media device, the method comprising:
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receiving the audio data at the game console from the portable media device, the portable media device being communicatively coupled with the game console via a data link; presenting a user interface to the user of the game console, the user interface including a visual representation of the audio data; receiving input from the user of the game console, the input being used to generate gameplay data associated with the audio data, the gameplay data including a plurality of user input cues synchronized with the audio data; and storing the gameplay data on the portable media device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29)
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28. A system for aiding a user of a game console in creating gameplay data for a video game based on audio data stored on a portable media device, the system comprising:
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a first programmatic interface for receiving the audio data at the game console from the portable media device; an editor module for displaying a visual representation of the audio data and receiving input from the user of the game console, the input being used to generate gameplay data associated with the audio data, the gameplay data including a plurality of user input cues synchronized with the audio data; and a second programmatic interface for transmitting the gameplay data from the game console to the portable media device for storage on the portable media device.
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30. A machine-readable medium having stored thereon a series of instructions which, when executed by a processor, cause the processor to:
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receive audio data at a game console from a portable media device, the portable media device being communicatively coupled with the game console via a data link; present a user interface to a user of the game console, the user interface including a visual representation of the audio data; receive input from the user of the game console, the input being used to generate gameplay data associated with the audio data, the gameplay data including a plurality of user input cues synchronized with the audio data; and store the gameplay data on the portable media device.
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Specification