Mesh Synchronization
First Claim
1. A computer-implemented method for establishing an association between a user of a first game device and a user of a second game device, the method comprising:
- transmitting a first identifier from the first game device to the second game device;
receiving a second identifier at the first game device from the second game device;
searching for the second identifier among a first plurality of identifiers stored in a first nonvolatile memory, the first nonvolatile memory being resident on a first game medium communicatively coupled with the first game device; and
if the second identifier is found among the first plurality of identifiers;
establishing the user of the second game device as an associate of the user of the first game device; and
transmitting an association notification from the first game device to the second game device, the association notification including the first identifier.
1 Assignment
0 Petitions
Accused Products
Abstract
Embodiments of the present invention provide techniques for establishing and reestablishing associations between users of game devices. In one embodiment, information about an association between a user of a first game device and a user of a second game device is stored in the nonvolatile memories of first and second game media, the first and second game media being communicatively coupled with the first and second game devices respectively. If the first game device loses track of the association (e.g., the user of the first game devices swaps out the first game medium for another one, or the memory resident on the first game medium is corrupted/erased), an association notification received at the first game device from the second game device may be used to reestablish the association at the first game device. In this manner, previously established associations between users of game devices may be automatically established/reestablished.
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Citations
20 Claims
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1. A computer-implemented method for establishing an association between a user of a first game device and a user of a second game device, the method comprising:
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transmitting a first identifier from the first game device to the second game device; receiving a second identifier at the first game device from the second game device; searching for the second identifier among a first plurality of identifiers stored in a first nonvolatile memory, the first nonvolatile memory being resident on a first game medium communicatively coupled with the first game device; and if the second identifier is found among the first plurality of identifiers; establishing the user of the second game device as an associate of the user of the first game device; and transmitting an association notification from the first game device to the second game device, the association notification including the first identifier. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A computer-implemented method for establishing an association between a user of a first game device and a user of a second game device, the method comprising:
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transmitting a first identifier from the first game device to the second game device, the first identifier uniquely identifying the first game device; transmitting a second identifier from the second game device to the first game device, the second identifier uniquely identifying the second game device; receiving the second identifier at the first game device, wherein the second identifier is already stored in a first nonvolatile memory resident on a game medium communicatively coupled with the first game device; receiving the first identifier at the second game device, wherein the first identifier is not stored in a second nonvolatile memory resident on a game medium communicatively coupled with the second game device; establishing, at the first game device, the user of the second game device as an associate of the user of the first game device; transmitting an association notification from the first game device to the second game device; and processing the association notification at the second game device, the processing comprising; establishing the user of the first game device as an associate of the user of the second game device; and storing the first identifier in the second nonvolatile memory.
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17. A game device comprising:
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a port for communicatively coupling a game medium to the game device;
the game medium having resident thereon a nonvolatile memory configured to store a plurality of identifiers; anda processing component configured to; transmit a first identifier to a second game device; receive a second identifier from the second game device; search for the second identifier among the plurality of identifiers stored in the nonvolatile memory; and if the second identifier is found among the plurality of identifiers; establish the user of the second game device as an associate of a user of the game device; and transmit an association notification to the second game device. - View Dependent Claims (18)
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19. A machine-readable medium for a game device, the machine-readable medium having stored thereon a series of instructions which, when executed by a processing component, cause the processing component to establish an association between a user of the game device and a user of a second game device by:
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transmitting a first identifier from the game device to the second game device; receiving a second identifier at the game device from the second game device; searching for the second identifier among a plurality of identifiers stored in a nonvolatile memory, the nonvolatile memory being resident on a game medium communicatively coupled with the game device; and if the second identifier is found among the plurality of identifiers; establishing the user of the second game device as an associate of the user of the game device; and transmitting an association notification from the game device to the second game device. - View Dependent Claims (20)
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Specification