System, method, and apparatus for connecting non-co-located video content viewers in virtual TV rooms for a shared participatory viewing experience
First Claim
1. In a computer network including a central server and a plurality of client devices, a method for associating and connecting multiple viewers watching the same video program via a plurality of video content delivery networks wherein the viewers are not co-located in the same physical location, the method comprising the steps of:
- registering a first user along with his/her video service provider, service area &
service tier in a central database;
capturing the first user'"'"'s current video program viewing information by direct text entry or cross referencing the user'"'"'s current channel number to program guide data derived from registration information;
publishing the first user'"'"'s current program viewing information along with program impressions entered by the user to his/her established social network of friends;
registered friends interested in sharing the viewing experience may then request to join the first user;
upon approval from the first user, the users are connected via the server and share their viewing experience by exchanging impressions of the video program in real-time.
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Abstract
System, method and apparatus for connecting non-co-located video content viewers in Virtual TV Rooms for a shared participatory viewing experience. A multi-platform communication system allows viewers to connect across a plurality of video content delivery services in self-organized viewing communities to interact with each other as they enjoy the content as if they were in the same physical viewing location. A mechanism is provided to allow users to quickly see what their friends are currently watching and join them. In addition to exchanging text-based messages, viewers also share their impressions of the current video program via a defined set of single-key-click impressions called Buzz Tags™. A database and calculation process aggregates this information in to Buzz Profiles as a resource for users to find interesting content and fellow viewers with similar interests.
48 Citations
12 Claims
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1. In a computer network including a central server and a plurality of client devices, a method for associating and connecting multiple viewers watching the same video program via a plurality of video content delivery networks wherein the viewers are not co-located in the same physical location, the method comprising the steps of:
- registering a first user along with his/her video service provider, service area &
service tier in a central database;
capturing the first user'"'"'s current video program viewing information by direct text entry or cross referencing the user'"'"'s current channel number to program guide data derived from registration information;
publishing the first user'"'"'s current program viewing information along with program impressions entered by the user to his/her established social network of friends;
registered friends interested in sharing the viewing experience may then request to join the first user;
upon approval from the first user, the users are connected via the server and share their viewing experience by exchanging impressions of the video program in real-time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
- registering a first user along with his/her video service provider, service area &
Specification