SYSTEMS AND METHODS FOR ONLINE BAND MATCHING IN A RHYTHM ACTION GAME
First Claim
1. A method for matching suitable remote players to one or more local players of a rhythm-action game, the method comprising:
- a. identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument;
b. identifying a first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players;
c. identifying a remote player associated with the first type of simulated musical instrument; and
d. providing a networked session of the rhythm action game with the one or more local players and the identified remote player.
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Accused Products
Abstract
A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player.
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Citations
22 Claims
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1. A method for matching suitable remote players to one or more local players of a rhythm-action game, the method comprising:
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a. identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument; b. identifying a first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players; c. identifying a remote player associated with the first type of simulated musical instrument; and d. providing a networked session of the rhythm action game with the one or more local players and the identified remote player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer program product comprising machine-readable executable code for matching suitable remote players to one or more local players of a rhythm-action game, the computer program product comprising computer readable media having:
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executable code for identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument; executable code for identifying a first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players; executable code for identifying a remote player associated with the first type of simulated musical instrument; and executable code for providing a networked session of the rhythm action game with the one or more local players and the identified remote player. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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Specification