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SYSTEMS AND METHODS FOR ONLINE BAND MATCHING IN A RHYTHM ACTION GAME

  • US 20090098918A1
  • Filed: 06/16/2008
  • Published: 04/16/2009
  • Est. Priority Date: 06/14/2007
  • Status: Active Grant
First Claim
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1. A method for matching suitable remote players to one or more local players of a rhythm-action game, the method comprising:

  • a. identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument;

    b. identifying a first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players;

    c. identifying a remote player associated with the first type of simulated musical instrument; and

    d. providing a networked session of the rhythm action game with the one or more local players and the identified remote player.

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