Participation profiles of virtual world players
First Claim
1. A method of processing virtual world participation data for use by one or more real-world entities, comprising:
- obtaining virtual world participation records for a type of virtual world activity participation by a player or a participant in a virtual world environment, wherein the virtual world participation records are accessible to an interested real-world entity; and
sending a follow-up communication to the player or participant by or on behalf of the real-world entity, which communication is based in some way on the type of virtual world activity participation detected in the virtual world environment.
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Accused Products
Abstract
A method and system provides arrangements creating a relationship between a real-world entity and a virtual world environment. A participant or player can participate in various virtual world activities including transactions to acquire virtual products, virtual services, and/or virtual items of value. Feedback may be provided and records kept regarding the virtual world activities and transactions. The participant or player may also have an opportunity of engaging in related real-world activities and transactions. In some implementations, multiple players at different locations can be involved in the virtual world and real-world activities and transactions. Some embodiments include arrangements for real-world informational data to be made available in the virtual world environment to a participant or player, based on virtual world activities related to a topic of interest to a real-world entity. Other embodiments provide for making a profile record for use by a real-world entity, wherein the profile record may include particular types of participation activity by a participant or player in the virtual world environment.
102 Citations
40 Claims
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1. A method of processing virtual world participation data for use by one or more real-world entities, comprising:
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obtaining virtual world participation records for a type of virtual world activity participation by a player or a participant in a virtual world environment, wherein the virtual world participation records are accessible to an interested real-world entity; and sending a follow-up communication to the player or participant by or on behalf of the real-world entity, which communication is based in some way on the type of virtual world activity participation detected in the virtual world environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 18, 19, 20, 21, 22, 23, 39, 40)
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24-38. -38. (canceled)
Specification