Three-dimensional object simulation using audio, visual, and tactile feedback
First Claim
1. A method for providing a multi-sensory experience to a user of a device, the device including a touch screen, the method comprising the steps of:
- imparting motion to the touch screen, the motion being arranged for i) confirming a user action performed on the touch screen through tactile feedback to the user, ii) simulating interaction with an object as though the object has three dimensions, and iii) being imparted responsively to the user'"'"'s touch to a representation of the object on the touch screen;
playing an audio sample that is associated with the interaction with the object, the audio sample confirming the user action through auditory feedback to the user; and
rendering a visual effect to the representation that is responsive to the interaction with the object, the visual effect confirming the user interaction through visual feedback to the user.
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Accused Products
Abstract
A multi-sensory experience is provided to a user of a device that has a touch screen through an arrangement in which audio, visual, and tactile feedback is utilized to create a sensation that the user is interacting with a physically-embodied, three-dimensional (“3-D”) object. Motion having a particular magnitude, duration, or direction is imparted to the touch screen so that the user may locate objects displayed on the touch screen by feel. In an illustrative example, when combined with sound and visual effects such as animation, the tactile feedback creates a perception that a button on the touch screen moves when it is pressed by the user like a real, physically-embodied button. The button changes its appearance, an audible “click” is played by the device, and the touch screen provides a tactile feedback force against the user'"'"'s finger.
400 Citations
20 Claims
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1. A method for providing a multi-sensory experience to a user of a device, the device including a touch screen, the method comprising the steps of:
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imparting motion to the touch screen, the motion being arranged for i) confirming a user action performed on the touch screen through tactile feedback to the user, ii) simulating interaction with an object as though the object has three dimensions, and iii) being imparted responsively to the user'"'"'s touch to a representation of the object on the touch screen; playing an audio sample that is associated with the interaction with the object, the audio sample confirming the user action through auditory feedback to the user; and rendering a visual effect to the representation that is responsive to the interaction with the object, the visual effect confirming the user interaction through visual feedback to the user. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A device for simulating 3-D interaction with an object displayed on a touch screen by providing a sensory feedback experience, comprising:
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a touch screen arranged for receiving input indicative of a user action via touch and for displaying visual effects responsively to the user action; one or more motion actuators arranged for imparting motion to the touch screen, the motion being arranged for i) confirming a user action performed on the touch screen through tactile feedback to the user, ii) simulating interaction with the object as though the object has three dimensions, and iii) being imparted responsively to the user'"'"'s touch to a representation of the object on the touch screen; a sound rendering device for playing an audio sample that is associated with the interaction with the object, the sound confirming the user action through auditory feedback to the user; a memory for storing sensory feedback logic instructions; and at least one processor coupled to the memory for executing the sensory feedback logic instructions, the sensory feedback logic instructions, when executed, implementing the sensory feedback experience for the user responsively to the user action, the sensory feedback experience including the tactile feedback, the auditory feedback, and the visual effects. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A computer-readable medium containing instructions which, when executed by one or more processors disposed in an electronic device, implements an architecture for simulating an interactive 3-D environment for an object displayed on a touch screen associated with the device, the architecture comprising:
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a sensory feedback logic component configured for implementing a sensory feedback experience to a user of the device comprising visual feedback, auditory feedback and tactile feedback in response to an input event to a touch screen; a touch screen controller configured for receiving the input event from the touch screen and controlling rendering of a representation of the object onto the touch screen; an audio controller configured for controlling playback of an audio sample to confirm the input event through the auditory feedback; and a motion controller configured for controlling force applied by one or more motion actuators to the touch screen, the force comprising variable direction, duration, and magnitude to provide distinctive motion to the touch screen for each of a plurality of different input events. - View Dependent Claims (17, 18, 19, 20)
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Specification