GAME DEVICE
First Claim
1. A game device, in which a game progresses as a plurality of model objects run, comprising:
- a first running surface;
a second running surface positioned below the first running surface;
a plurality of running objects which run on a track of the second running surface, each of the plurality of running objects including capturing means for capturing an image; and
the plurality of model objects each of which runs on the first running surface following any of the running objects;
a plurality of two-dimensional codes for recording positional information in the second running surface, the plurality of two-dimensional codes being arranged in an information arrangement surface extending in parallel to the second running surface and capturable from the capturing means; and
a position detection means for detecting a position of the running object based on the positional information recorded in the two-dimensional code captured by the capturing means;
wherein;
the plurality of two-dimensional codes are arranged with sizes and a sequence in which, irrespective of the position of any of the plurality of running objects on the track of the second running surface, at least one or more of the plurality of two-dimensional codes are included in a field angle of the capturing means thereof.
1 Assignment
0 Petitions
Accused Products
Abstract
A game device including: a first running surface; a second running surface positioned below the first running surface; a plurality of running objects which run on a track of the second running surface, each of the plurality of running objects including capturing unit for capturing an image; and a plurality of model objects which run on the first running surface following each of the plurality of running objects is provided. The game device further includes: a plurality of two-dimensional codes arranged in an information arrangement surface extending in parallel to the second running surface and capturable from the capturing units with sizes and a sequence in which one or more of the plurality of two-dimensional codes are always included in a field angle of the capturing unit of each of the plurality of running objects disposed in optional positions on the track of the second running surface; and a position detection unit for detecting positions of the plurality of running objects based on positional information recorded in the two-dimensional codes captured by the capturing unit. Thus, costs for position detection of the model objects in the game device in which the plurality of model objects run are reduced, accuracy of the position detection is enhanced, and time period required for the position detection is shortened.
-
Citations
5 Claims
-
1. A game device, in which a game progresses as a plurality of model objects run, comprising:
-
a first running surface; a second running surface positioned below the first running surface; a plurality of running objects which run on a track of the second running surface, each of the plurality of running objects including capturing means for capturing an image; and the plurality of model objects each of which runs on the first running surface following any of the running objects; a plurality of two-dimensional codes for recording positional information in the second running surface, the plurality of two-dimensional codes being arranged in an information arrangement surface extending in parallel to the second running surface and capturable from the capturing means; and a position detection means for detecting a position of the running object based on the positional information recorded in the two-dimensional code captured by the capturing means;
wherein;the plurality of two-dimensional codes are arranged with sizes and a sequence in which, irrespective of the position of any of the plurality of running objects on the track of the second running surface, at least one or more of the plurality of two-dimensional codes are included in a field angle of the capturing means thereof. - View Dependent Claims (2, 3, 4, 5)
-
Specification