SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE
First Claim
1. a method for displaying a performance meter indicative of one or more performance:
- levels associated with players and groups of players of a rhythm action game, the method comprising;
a. calculating a player score for each player playing a rhythm action game within a band, each player score representing the performance level of a particular player;
b. calculating a composite score for the band playing a rhythm action game, the composite score based in part on a performance level associated with each player within the band;
c. displaying the composite score on a performance meter as a performance level; and
d. displaying each player score on the performance meter as a graphical indication positioned on the meter at a position corresponding to the calculated player score.
3 Assignments
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Accused Products
Abstract
Systems and methods for indicating the performance of a plurality of players playing a video game simulating a rock band experience may include: calculating a player score for each player playing a rhythm action game within a band, each player score representing the performance level of a particular player; calculating a composite score for the band playing a rhythm action game, the composite score based in part on a performance level associated with each player within the band; displaying the composite score on a performance meter as a performance level; and displaying each player score on the performance meter as a graphical indication positioned on the meter at a position corresponding to the calculated player score.
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Citations
22 Claims
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1. a method for displaying a performance meter indicative of one or more performance:
- levels associated with players and groups of players of a rhythm action game, the method comprising;
a. calculating a player score for each player playing a rhythm action game within a band, each player score representing the performance level of a particular player; b. calculating a composite score for the band playing a rhythm action game, the composite score based in part on a performance level associated with each player within the band; c. displaying the composite score on a performance meter as a performance level; and d. displaying each player score on the performance meter as a graphical indication positioned on the meter at a position corresponding to the calculated player score. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
- levels associated with players and groups of players of a rhythm action game, the method comprising;
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12. A computer program product comprising code executable by a processor to display a performance meter indicative of one or more performance levels associated with players and groups of players of a rhythm action game, the computer program product comprising computer readable media having:
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executable code for calculating a player score for each player playing a rhythm action game within a band, each player score representing the performance level of a particular player; executable code for calculating a composite score for the band playing a rhythm action game, the composite score based in part on a performance level associated with each player within the band; executable code for displaying the composite score on a performance meter as a performance level; and executable code for displaying each player score on the performance meter as a graphical indication positioned on the meter at a position corresponding to the calculated player score. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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Specification