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Game device

  • US 20090104990A1
  • Filed: 08/26/2008
  • Published: 04/23/2009
  • Est. Priority Date: 08/31/2007
  • Status: Abandoned Application
First Claim
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1. A game device for executing a game in which a virtual player that can freely move on landforms in a game world set in a three-dimensional virtual space appears, comprising:

  • a first image processing means for generating an image on which a destination of said virtual player in said game world can be designated and displaying it as a map image;

    a second image processing means for generating an image captured from the view of a virtual camera which moves together with said virtual player and displaying it as a main screen of said game;

    a destination designation means for designating a destination for said virtual player for the map display on said map image through an operation input by a player;

    a storage means for storing the coordinate information of a plurality of route points set corresponding to said game world, information on a movement route network indicating routes connecting said route points along which said virtual player can move, and the landform information of said game world;

    a route determination means for judging whether or not a fixed obstacle or a fixed landform which hinders movement exists on a linear route connecting the present position of said virtual player and said set destination on the basis of said landform information, and for determining said linear route to be a movement route for said virtual player when judged that they do not exist and for determining the shortest route to said destination determined on the basis of the coordinate information of the nearest route point of the present position of said virtual player, the coordinate information of the nearest route point of said destination, and the information of said movement route network to be a movement route for said virtual player when judged that they exist; and

    a movement control means for allowing said virtual player to move to said destination along said movement route at a predetermined movement speed set for said virtual player.

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