Game device
First Claim
1. A game device for executing a game in which a virtual player that can freely move on landforms in a game world set in a three-dimensional virtual space appears, comprising:
- a first image processing means for generating an image on which a destination of said virtual player in said game world can be designated and displaying it as a map image;
a second image processing means for generating an image captured from the view of a virtual camera which moves together with said virtual player and displaying it as a main screen of said game;
a destination designation means for designating a destination for said virtual player for the map display on said map image through an operation input by a player;
a storage means for storing the coordinate information of a plurality of route points set corresponding to said game world, information on a movement route network indicating routes connecting said route points along which said virtual player can move, and the landform information of said game world;
a route determination means for judging whether or not a fixed obstacle or a fixed landform which hinders movement exists on a linear route connecting the present position of said virtual player and said set destination on the basis of said landform information, and for determining said linear route to be a movement route for said virtual player when judged that they do not exist and for determining the shortest route to said destination determined on the basis of the coordinate information of the nearest route point of the present position of said virtual player, the coordinate information of the nearest route point of said destination, and the information of said movement route network to be a movement route for said virtual player when judged that they exist; and
a movement control means for allowing said virtual player to move to said destination along said movement route at a predetermined movement speed set for said virtual player.
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Accused Products
Abstract
The game device of the present invention comprises a first image processing means for generating an image captured from the view of a virtual camera which moves together with a virtual player on landforms in a game world and displaying it as a main screen, a second image processing means for generating an image on which a destination for the virtual player can be designated and displaying it as a map image, a destination designation means for designating a destination for the virtual player, route determination means for detecting the position of a destination for the virtual player designated on the map screen, determining the shortest route connecting the detection position of the destination and the present position of the virtual player, and determining a movement route for the virtual player, and a movement control means for allowing the virtual player to move to the destination along the movement route.
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Citations
19 Claims
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1. A game device for executing a game in which a virtual player that can freely move on landforms in a game world set in a three-dimensional virtual space appears, comprising:
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a first image processing means for generating an image on which a destination of said virtual player in said game world can be designated and displaying it as a map image; a second image processing means for generating an image captured from the view of a virtual camera which moves together with said virtual player and displaying it as a main screen of said game; a destination designation means for designating a destination for said virtual player for the map display on said map image through an operation input by a player; a storage means for storing the coordinate information of a plurality of route points set corresponding to said game world, information on a movement route network indicating routes connecting said route points along which said virtual player can move, and the landform information of said game world; a route determination means for judging whether or not a fixed obstacle or a fixed landform which hinders movement exists on a linear route connecting the present position of said virtual player and said set destination on the basis of said landform information, and for determining said linear route to be a movement route for said virtual player when judged that they do not exist and for determining the shortest route to said destination determined on the basis of the coordinate information of the nearest route point of the present position of said virtual player, the coordinate information of the nearest route point of said destination, and the information of said movement route network to be a movement route for said virtual player when judged that they exist; and a movement control means for allowing said virtual player to move to said destination along said movement route at a predetermined movement speed set for said virtual player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. The game device for executing a game in which a virtual player which can freely move on landforms in a game world set in a three-dimensional virtual space appears, comprising:
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a first monitor having a touch panel on its surface; a second monitor different from said first monitor; a map image processing means for generating a map image for designating a destination for said virtual player in said game world and displaying it as a map image of said game on said first monitor; a main image processing means for generating a main image captured from the view of a virtual camera which moves together with said virtual player and displaying it as a main screen of said game on said second monitor; a storage means for storing the coordinate information of a plurality of route points set corresponding to said game world and information on a movement route network indicating routes connecting said route points along which said virtual player can move; a route determination means for detecting the position of a destination for said virtual player designated through an operation on said touch panel on said map image, determining the shortest route connecting the detection position of said destination and the present position of said virtual player on the basis of the coordinate information of the present position of said virtual player, the information on the detection position of said destination, the coordinate information of said route points, and information on said movement route network, and determining said shortest route to be a movement route for said virtual player; and a movement control means for allowing said virtual player to move to said destination along said movement route at a predetermined movement speed set for said virtual player. - View Dependent Claims (19)
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Specification