Artificial intelligence platform
First Claim
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1. A virtual world comprising:
- a virtual environment;
a plurality of virtual elements within said virtual environment, each of said virtual elements being capable of interacting with other of said virtual elements within the virtual environment; and
user controls for enabling a user to interact with at least one of said virtual elements within said virtual environment;
wherein at least one of said virtual elements comprises a virtual character comprising a behavior state, an emotion state and a learning state, and wherein said behavior state, said emotion state and said learning state are capable of changing in response to (i) interaction with other virtual elements within the virtual environment, and/or (ii) commands from said user input controls; and
wherein said virtual environment is configured so that additional virtual elements can be introduced into said virtual environment.
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Abstract
The present invention provides a new and unique platform for authoring and deploying interactive characters which are powered by artificial intelligence. The platform permits the creation of a virtual world populated by multiple characters and objects, interacting with one another so as to create a life-like virtual world and interacting with a user so as to provide a more interesting and powerful experience for the user. This system can be used for entertainment purposes, for commercial purposes, for educational purposes, etc.
34 Citations
6 Claims
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1. A virtual world comprising:
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a virtual environment; a plurality of virtual elements within said virtual environment, each of said virtual elements being capable of interacting with other of said virtual elements within the virtual environment; and user controls for enabling a user to interact with at least one of said virtual elements within said virtual environment; wherein at least one of said virtual elements comprises a virtual character comprising a behavior state, an emotion state and a learning state, and wherein said behavior state, said emotion state and said learning state are capable of changing in response to (i) interaction with other virtual elements within the virtual environment, and/or (ii) commands from said user input controls; and wherein said virtual environment is configured so that additional virtual elements can be introduced into said virtual environment.
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- 2. A virtual character for disposition within a virtual environment, said virtual character comprising a behavior state, an emotion state and a learning state, and wherein said behavior state, said emotion state and said learning state are capable of changing in response to (i) interaction with other virtual elements within the virtual environment, and/or (ii) commands from outside said virtual environment.
Specification