VIRTUAL WORLD AVATAR ACTIVITY GOVERNED BY PERSON'S REAL LIFE ACTIVITY
First Claim
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1. A computer-implemented method, comprising:
- generating a virtual world;
generating a first avatar, that is associated with a person, in the virtual world;
receiving first data associated with the person'"'"'s mobile wireless device, where the first data comprises a location of the mobile wireless device;
determining the person'"'"'s real world activities based on the first data; and
causing the person'"'"'s first avatar to engage in the same, similar, or analogous activities, as the determined real world activities, in the virtual world.
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Abstract
A system generates a virtual world and generates a first avatar, which is associated with a person, in the virtual world. The system further receives data associated with the person'"'"'s mobile wireless device, where the data includes a location of the mobile wireless device. The system determines the person'"'"'s real world activities based on the data and causes the person'"'"'s first avatar to engage in the same, similar, or analogous activities, as the determined real world activities, in the virtual world.
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Citations
23 Claims
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1. A computer-implemented method, comprising:
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generating a virtual world; generating a first avatar, that is associated with a person, in the virtual world; receiving first data associated with the person'"'"'s mobile wireless device, where the first data comprises a location of the mobile wireless device; determining the person'"'"'s real world activities based on the first data; and causing the person'"'"'s first avatar to engage in the same, similar, or analogous activities, as the determined real world activities, in the virtual world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system, comprising:
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a network interface configured to receive data associated with a person'"'"'s mobile wireless device, where the data comprises a location of the mobile wireless device; and one or more processing units configured to; generate a virtual world, deduce the person'"'"'s real world activities based on the data, and cause an avatar associated with the person to engage in the same, similar, or analogous activities, as the deduced real world activities, in the virtual world. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A computer-readable medium containing instructions executable by at least one processor, the computer-readable medium comprising:
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one or more instructions for generating a virtual world; one or more instructions for receiving data associated with a location of a person'"'"'s mobile wireless device; one or more instructions for automatically engaging a first avatar associated with the person in activities in the virtual world based on the data. - View Dependent Claims (20, 21, 22)
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23. A computer system, comprising:
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means for generating a virtual world; means for receiving data associated with a person'"'"'s mobile wireless device, where the data comprises a location of the mobile wireless device and a communication status associated with the mobile wireless device; means for determining the person'"'"'s real world activities based on the data; and means for causing an avatar associated with the person to engage in the same, similar, or analogous activities, as the determined real world activities, in the virtual world.
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Specification