Method and Apparatus for Tracking Sports Play
First Claim
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1. A method for automated play tracking in a sport played by a plurality of players comprising:
- for each player of the plurality of players;
receiving a first message from a player wireless sensor node carried by the player;
receiving a second message from a ball wireless sensor node carried by a ball;
determining, from the first and second messages, the locations of the plurality of players and the ball;
determining, from the locations of the plurality of players and the ball, which, if any, of the plurality of players possess the ball; and
generating a third message that identifies which player, if any, of the plurality of players possess the ball.
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Abstract
A method and apparatus for automated play tracking sports play. A coordinating device receives first messages from player wireless sensors node carried by the players and a second message from a ball wireless sensor node carried by the ball. From these messages, the locations of the players and the ball are determined. From the relative locations of the players and the ball it is determined, which, if any, of the plurality of players possess the ball and a description of play is generated automatically. This description may be broadcast to subscribers via a network.
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Citations
25 Claims
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1. A method for automated play tracking in a sport played by a plurality of players comprising:
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for each player of the plurality of players; receiving a first message from a player wireless sensor node carried by the player; receiving a second message from a ball wireless sensor node carried by a ball; determining, from the first and second messages, the locations of the plurality of players and the ball; determining, from the locations of the plurality of players and the ball, which, if any, of the plurality of players possess the ball; and generating a third message that identifies which player, if any, of the plurality of players possess the ball. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A system for automated play tracking in a sport played by a plurality of players comprising:
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a plurality of fixed nodes positioned in an area of play; a plurality of first sensor nodes, each carried by a player of the plurality of players and operable to read identifier information from at least one fixed node in proximity to the player; a second sensor node carried by a ball and operable to read identifier information from at least one fixed node in proximity to the ball; and a controller operable to receive information dependent upon the identifier information from the plurality of first sensor nodes and the second sensor node and further operable to produce play information comprising the locations of the plurality of players and the ball. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23)
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24. A method for automated play tracking in a sport played by a plurality of players comprising:
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for each player of the plurality of players; receiving a first message from a player wireless sensor node carried by the player; receiving a second message from a ball wireless sensor node carried by a ball; determining, from the first and second messages, the locations of the plurality of players and the ball; determining, from the locations of the plurality of players and the ball, which, if any, of the plurality of players has achieved a score; generating a third message that identifies which player, if any, of the plurality of players has achieved a score; transmitting the third message to a subscriber device; and the subscriber device inputting information derived from the third message to an application executed on the subscriber device. - View Dependent Claims (25)
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Specification