SYSTEMS AND METHOD FOR IMPROVING APPLICATION INTEGRITY
First Claim
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1. A method for improving an integrity of an application, the method comprising:
- interacting with the application;
observing unexpected operation of the application;
activating a triggering mechanism in response to the unexpected operation;
capturing a time-based history of the application session; and
communicating the time-based history to a network entity for evaluation.
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Abstract
Methods, apparatuses, and techniques for improving an integrity of an online game include engaging in an online game session by a tester. The tester observing unexpected operation of the online game and pressing a triggering mechanism in response to the unexpected operation. Then capturing a time-based history of the online game session, and communicating the time-based history to a network entity where it is determined if the online game operation malfunctioned.
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Citations
13 Claims
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1. A method for improving an integrity of an application, the method comprising:
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interacting with the application; observing unexpected operation of the application; activating a triggering mechanism in response to the unexpected operation; capturing a time-based history of the application session; and communicating the time-based history to a network entity for evaluation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of testing an online game, the method comprising:
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receiving an indication of a triggering mechanism being activated in response to unexpected operation of an online game; receiving a time-based history of online game activity around a time of the triggering mechanism being activated; recreating game activity from the time-based history; and evaluating the game activity to determine if there is a malfunction in the operation of the game. - View Dependent Claims (12)
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13. An online game test unit comprising:
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a triggering mechanism; a processor that captures a time-based history of game activity when the triggering mechanism is activated; a network interface that transmits the time-based history to a network entity, the network entity determines if there is a malfunction in the operation of the online game.
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Specification