ANALYZING VIDEO GAME PERFORMANCE USING NON-INTRUSIVE CAPTURE AND STORAGE OF RUN-TIME GAME DATA
First Claim
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1. A method for analyzing performance of a video game, the method comprising:
- providing a storage medium;
using a non-linear capture format for capturing run-time game data comprising at least one of run-time parameters and run-time measurements associated with execution of an application code, and run-time parameters associated with hardware of a game platform upon which the application code is being executed; and
storing the run-time game data in the storage medium, the storing comprising a non-contiguous storage format.
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Abstract
The performance of a video game is analyzed using non-intrusive capture and storage of game data. A non-linear capture format is used for capturing run-time game data. The run-time game data includes run-time parameters associated with execution of an application code as well as run-time parameters associated with hardware of a game platform upon which the application code is being executed. The captured data is stored in a storage medium using a non-contiguous storage format.
59 Citations
20 Claims
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1. A method for analyzing performance of a video game, the method comprising:
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providing a storage medium; using a non-linear capture format for capturing run-time game data comprising at least one of run-time parameters and run-time measurements associated with execution of an application code, and run-time parameters associated with hardware of a game platform upon which the application code is being executed; and storing the run-time game data in the storage medium, the storing comprising a non-contiguous storage format. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system for analyzing the performance of a video game, the system comprising:
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a game platform for running the video game; a debugger software module coupled to the game platform, the debugger software module operable to capture run-time game data from the game platform using a non-linear capture format that has minimal impact upon the performance of the video game, the run-time game data comprising run-time parameters associated with the video game, and run-time parameters associated with hardware in the game platform; and a storage medium configured to store the game data in a non-contiguous storage format. - View Dependent Claims (12, 13, 14, 15)
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16. A computer-readable storage medium having stored thereon computer-readable instructions for performing the steps of:
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capturing game data comprising run-time parameters associated with execution of an application code, and run-time parameters associated with hardware in a game platform upon which the application code is being executed; and storing the run-time game data using a non-contiguous storage format. - View Dependent Claims (17, 18, 19, 20)
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Specification