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NETWORK GAME SYSTEM, NETWORK GAME SYSTEM CONTROL METHOD, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM

  • US 20090118010A1
  • Filed: 06/29/2006
  • Published: 05/07/2009
  • Est. Priority Date: 06/29/2005
  • Status: Abandoned Application
First Claim
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1. A network game system containing a plurality of game machines connected to a communication network, which share a virtual space where a plurality of objects associated with any of the plurality of game machines are placed and a plurality of base positions are defined, wherein,each of the game machines comprisesfirst base position selection means for selecting one of the plurality of base positions;

  • first base position transmission means for transmitting the base position selected by the first base position selection means to another game machine;

    first base position receiving means for receiving the base position transmitted by the first base position transmission means from another game machine;

    second base position selection means for selecting one of the base positions received by the first base position receiving means;

    own object position determination means for determining a position of an object associated with the game machine based on the base position selected by the first base position selection means; and

    own object posture determination means for determining posture of the object associated with the game machine based on the base position selected by the second base position selection means.

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