System and method for mobile games
First Claim
1. A method for seamlessly transitioning communication and control between a user and a real-time online activity from a first user device to a second user device comprising:
- creating a communication link via a network between the first user device and the activity for controlling the user'"'"'s participation in the activity;
creating a communication link via the network between the second user device and the activity;
validating the second user device;
transferring control of the user'"'"'s participation in the activity to the validated second user device; and
terminating the communication link between the first user device and the real-time online activity after transferring control to the second user device.
3 Assignments
0 Petitions
Accused Products
Abstract
A method for seamlessly transitioning communication and control between a user and a real-time online activity from a first user device to a second user device is disclosed. The method includes establishing a communication link via a network between the first user device and the activity for controlling the user'"'"'s participation in the activity, creating a communication link via the network between the second user device and the activity, validating the second user device, transferring control of the user'"'"'s participation in the activity to the validated second user device, and terminating the communication link between the first user device and the real-time online activity.
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Citations
25 Claims
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1. A method for seamlessly transitioning communication and control between a user and a real-time online activity from a first user device to a second user device comprising:
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creating a communication link via a network between the first user device and the activity for controlling the user'"'"'s participation in the activity; creating a communication link via the network between the second user device and the activity; validating the second user device; transferring control of the user'"'"'s participation in the activity to the validated second user device; and terminating the communication link between the first user device and the real-time online activity after transferring control to the second user device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method for transferring control of real-time online activity from a first user device to a second user device comprising:
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creating a first communication link via a network between the first user device and an online server; establishing control of the first user device over the online activity; creating a second communication link via the network between the second user device and the online server; validating the second user device; establishing control of the second user device over the online activity; and terminating control of the online activity by the first communication link after establishing control of the second user device over the online activity. - View Dependent Claims (19, 20, 21, 22, 23)
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24. A method for transferring control of a real-time online activity from a user device linked to the activity via a network to a new user device comprising:
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receiving a request from the new user device via the network to control the online activity; authorizing the new user device to control the online activity; creating a link to the new user device; and terminating the link to the user device after creating the link to the new user device. - View Dependent Claims (25)
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Specification