METHOD AND DEVICE FOR SENDING AND RECEIVING GAME CONTENT INCLUDING DOWNLOAD THEREOF
First Claim
Patent Images
1. A method of sending video game content to handheld mobile terminals, comprising:
- combining common video game content with a video data stream; and
broadcasting said common video game content combined with said video data stream to one or more handheld mobile communication terminals via a digital video broadcast handheld channel using datacast, to enable said handheld mobile terminals to execute video game applications.
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Accused Products
Abstract
The present invention generally relates to methods and devices as well as handheld stations and computer program products for sending video game content to handheld mobile terminals, comprising broadcasting common video game content to handheld mobile communication terminals via a digital video broadcast handheld channel, to enable said handheld mobile terminals to execute video game applications.
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Citations
46 Claims
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1. A method of sending video game content to handheld mobile terminals, comprising:
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combining common video game content with a video data stream; and broadcasting said common video game content combined with said video data stream to one or more handheld mobile communication terminals via a digital video broadcast handheld channel using datacast, to enable said handheld mobile terminals to execute video game applications. - View Dependent Claims (2, 4, 5, 21)
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3. (canceled)
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6. A method of receiving video game content at a handheld mobile terminal, comprising:
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receiving a common video game content at a handheld mobile terminal combined with a video stream of a digital video broadcast channel via a digital video handheld broadcast channel using datacast; extracting said common video game content from said video stream; displaying said received video stream on a display of said handheld mobile terminal; and using at least a part of said extracted common video game content for executing a video game application on said handheld mobile terminal in accordance with said received and displayed video stream. - View Dependent Claims (7, 10, 11, 12, 13, 14, 15)
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8. (canceled)
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9. (canceled)
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16. A method for exchanging video game content of an online video game application on an online video game server with a number of connected handheld mobile communication terminals, comprising:
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operating an online video game application on said online video game server, combining common video game content with a video data stream, sending the common video game content combined with the video data stream to at least one handheld mobile communication terminal via a digital video broadcast channel using datacast, and receiving individual video game content from at least one connected handheld mobile communication terminal via a wide area communication network. - View Dependent Claims (17, 18, 19, 20)
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22. (canceled)
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23. (canceled)
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24. (canceled)
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25. Digital video broadcast handheld transmitting station, wherein the digital video broadcast handheld transmitting station is configured to use datacast for sending game content comprising:
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a storage for storing a common video game content; a digital video broadcast handheld encoder in communication with connected to said storage, for encoding common video game content retrieved from said storage, an interface for receiving a video data stream, a combiner, in communication with the digital video broadcast handheld encoder for combining the common video game content with the video data stream, a transmitter connected to said digital video broadcast handheld encoder, to broadcast said encoded common video game content combined with the video data stream via a digital video broadcast handheld channel. - View Dependent Claims (26, 28)
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27. (canceled)
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29. (canceled)
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30. Handheld mobile terminal comprising:
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a digital video broadcast handheld receiver, the receiver configured to receive a video stream of a digital video broadcast channel including for receiving a common video game content at said handheld mobile terminal via a digital video broadcast channel according to datacast; an extractor in communication with the receiver, the extractor configured to extract the common video game content from the video stream. a processing unit connected to said digital video broadcast handheld receiver and the extractor for executing a video game application using at least a part of said common video game content on said handheld mobile terminal, and a display connected to the processing unit. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 41)
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31. (canceled)
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40. (canceled)
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42. Online game server for exchanging video game content of an online video game application on an online video game server with a number of connected handheld mobile communication terminals, comprising:
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a processing unit to operate an online video game application, a combiner for combining common video game content and a video data stream; a first interface to a digital video broadcast handheld transmitting station, connected to said processing unit, for sending common video game content combined with the video data stream to at least one handheld mobile communication terminal via a digital video broadcast handheld channel using datacast, and a second interface to a wide area communication network, connected to said processing unit, for receiving individual video game content from at least one connected handheld mobile communication terminal via a wide area communication network. - View Dependent Claims (43, 44)
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45. A method comprising:
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operating an online video game application on an online video game server; generating video game content; determining if the video game content is timing critical, wherein determining if the video game content is timing critical comprises classifying the video game content as common video game content if the video game content is not timing critical, and classifying the video game content as individual video game content if the video game content is timing critical; sending common video game content to at least one handheld mobile communication terminal via a digital video broadcast channel; and receiving individual video game content from at least one connected handheld mobile communication terminal via a wide area communication network.
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46. A computing device comprising:
a processing unit configured to operate an online video game application;
Specification