Game apparatus and method
First Claim
1. A method of playing a strategic dice game comprising:
- (a) providing from 8 to 12 individual dice having identifying legends on substantially all flat surfaces, each die being marked on its surfaces with the same identifying legends as each other dice,(b) establishing an order of serial play for a selected group of players by any convenient selection method,(c) each player then rolling in turn all of the dice simultaneously, and selecting an identifying legend which is rolled a predetermined minimum number of times as being that player'"'"'s identifying legend for said turn,(d) counting the number of dice rolled having said selected identifying legend and awarding the player a predetermined number of points for that roll,(e) removing from further play in said turn the dice rolled having said selected identifying legend,(f) the player then having the option of either banking the awarded points and ending said turn, or throwing one or more further hands of dice using only the dice remaining in play and attempting to roll one or more dice having said selected indentifying legend, and if successful to accumulate additional points in said turn, but if one or more dice not having said selected identifying legend are not rolled, said player'"'"'s turn is ended and all points accumulated in the turn are not banked,(g) the players continuing to take turns throwing dice hands in the initially assigned order until one player'"'"'s accumulates a predetermined total number of points derived from players throwing dice hands having an identifying legend selected for that turn, with said player becoming the nominal winner and being allowed to complete said turn.
3 Assignments
0 Petitions
Accused Products
Abstract
A dice game and method of playing a dice game is disclosed wherein provided are ten dice, a dice box having a score pad and bonus card holding area, playing chips and chip holders, a score payout card, and instructions for playing the game. Players take turns rolling the ten dice in the dice box, and if three like kind or more dice of the same suit are rolled, such dice are placed on the score pad and removed from play, after which the player must decide whether to reroll the remaining dice or bank the point from the initial roll. If on a subsequent roll in a turn a dice of the same suit is not rolled, the players turn is over and all points accumulated in such turn are lost. If three like kind or more dice are not rolled on an initial roll, the player selects a “bonus” card and is awarded the designated number of points on the card, and the dice are rolled again. After a play becomes the “winner” by being the first to achieve 122,000 points, each other play will have a final turn in which to attempt to achieve an even higher score, with the player achieving the highest score becoming the “high roll winner”.
48 Citations
19 Claims
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1. A method of playing a strategic dice game comprising:
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(a) providing from 8 to 12 individual dice having identifying legends on substantially all flat surfaces, each die being marked on its surfaces with the same identifying legends as each other dice, (b) establishing an order of serial play for a selected group of players by any convenient selection method, (c) each player then rolling in turn all of the dice simultaneously, and selecting an identifying legend which is rolled a predetermined minimum number of times as being that player'"'"'s identifying legend for said turn, (d) counting the number of dice rolled having said selected identifying legend and awarding the player a predetermined number of points for that roll, (e) removing from further play in said turn the dice rolled having said selected identifying legend, (f) the player then having the option of either banking the awarded points and ending said turn, or throwing one or more further hands of dice using only the dice remaining in play and attempting to roll one or more dice having said selected indentifying legend, and if successful to accumulate additional points in said turn, but if one or more dice not having said selected identifying legend are not rolled, said player'"'"'s turn is ended and all points accumulated in the turn are not banked, (g) the players continuing to take turns throwing dice hands in the initially assigned order until one player'"'"'s accumulates a predetermined total number of points derived from players throwing dice hands having an identifying legend selected for that turn, with said player becoming the nominal winner and being allowed to complete said turn. - View Dependent Claims (2, 3, 4, 5, 6, 7, 9, 10)
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8. A strategic multiple player dice game in which a minimum multiplicity of identical die faces are initially required to be thrown to establish a first score, and said multiplicity of dies is subsequently removed from play but a lesser number of die are then accepted to add to the score of such player in subsequent throws, in which, however, if the selected die'"'"'s face identifier is not thrown the player loses all accumulated score in such turn, the first to accumulate a predetermined added score being declared the winner, comprising;
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(a) a set of from 8 to 12 identical dice displaying readily identifiable separate symbols on each separate die face, (b) a walled thrown die receptacle for receiving thrown dice, said receptacle having a substantially planar throwing surface and walls surrounding such throwing surface adapted to retain thrown dice without substantially obscuring the dice from surrounding players, (c) planar chips representing various combinations of accumulated die values appropriate to such game, (d) at least one chip retaining holder adapted to facilitate quick inspection and calculation of the general value of chips accumulated by a player upon cursory viewing by a player in the game, and (e) a set of values providing for a set order of throwing of the dice and accumulation of each accumulated players points necessary to win said strategic dice game inclusive of rules for display of accumulated chips. - View Dependent Claims (11, 12, 13)
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14. A method of playing a game between at least two players wherein the players are guaranteed to score points on any initial roll comprising the steps of:
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(a) establishing an order of play for said players, (b) the initial player activating a first chance determining mechanism capable of displaying at random a plurality of identifying legends from an established set of said legends, and if at least one set of a predetermined number of occurrences of any single one of said identifying legends results, one of said sets is removed from play and the player can either accept an award previously assigned to said result, ending said player'"'"'s turn, or alternatively the player can activate said chance determining means again time in an attempt to achieve further occurrences of the previously selected set of identifying legends, (c) wherein if a subsequent activation of the first chance determining mechanism in the same turn does not result in at least one occurrence of the selected identifying legend, said player'"'"'s turn is ended and all points accumulated in said turn are lost, and play is passed to the next player, and (d) whereby if upon said initial activation of the first chance determining means in a turn a predetermined number of occurrences of any single one of said legends does not result, said player provided with an award through a second chance determining mechanism, after which said player is given another opportunity to active said first chance determining mechanism. - View Dependent Claims (15, 16, 17, 18)
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19. A method of playing a dice game in accordance with claim 19 wherein each player is allowed at least one throw of dice subsequent to a declaration of a winner and the player with the highest score after each player has taken such additional throw is declared to be the winner of the game.
Specification