Method for user session transitioning among streaming interactive video servers
First Claim
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1. A method comprising:
- receiving a request by a hosting service center from a user to join a multiplayer interactive game already in progress;
determining whether the user may join the multiplayer interactive game based on a set of criteria that includes a latency of a communication channel associated with the user;
loading the multiplayer interactive game onto a server;
instructing an inbound routing network to transfer control signals received from the user to a game server hosting the multiplayer interactive game;
synchronizing compression of the video associated with the multiplayer interactive game as between the user and other players already playing the game.
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Abstract
A method by which a streaming interactive video user session is handed off from one streaming interactive video server to another without noticeable disruption to the video stream or the user interactivity.
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Citations
1 Claim
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1. A method comprising:
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receiving a request by a hosting service center from a user to join a multiplayer interactive game already in progress; determining whether the user may join the multiplayer interactive game based on a set of criteria that includes a latency of a communication channel associated with the user; loading the multiplayer interactive game onto a server; instructing an inbound routing network to transfer control signals received from the user to a game server hosting the multiplayer interactive game; synchronizing compression of the video associated with the multiplayer interactive game as between the user and other players already playing the game.
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Specification