Participation profiles of virtual world players
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Abstract
A method and system provides arrangements creating a relationship between a real-world entity and a virtual world environment. A participant or player can participate in various virtual world activities including transactions to acquire virtual products, virtual services, and/or virtual items of value. Feedback may be provided and records kept regarding the virtual world activities and transactions. The participant or player may also have an opportunity of engaging in related real-world activities and transactions. In some implementations, multiple players at different locations can be involved in the virtual world and real-world activities and transactions. Some embodiments include arrangements for real-world informational data to be made available in the virtual world environment to a participant or player, based on virtual world activities related to a topic of interest to a real-world entity. Other embodiments provide for making a profile record for use by a real-world entity, wherein the profile record may include particular types of participation activity by a participant or player in the virtual world environment.
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Citations
46 Claims
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1-23. -23. (canceled)
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24. A system for sending targeted communication based on participation profiles in a virtual world environment, comprising:
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first database records storing identity information for a participant or player in the virtual world environment, which identity information is accessible to an interested real-world entity; second database records storing virtual world participation activity information detected in the virtual world environment for the participant or player, which virtual world participation activity information is accessible to the interested real-world entity; computer means including a computer unit operably connected to said first and second database records for processing the stored identity information and the stored virtual world participation activity information; and a communication link with the computer unit that enables one or more communications to be directed by the real-world entity that provides real-world informational data to the participant or player. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 45, 46)
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35. A computer program product having one or more computer programs comprising carrier media having encoded instructions for executing a computer process, wherein the computer process comprises:
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maintaining a first set of records storing identity information for a participant or player in a virtual world environment; maintaining a second set of records storing virtual world participation activity information for the participant or player; and accessing the first and second set of records by a real-world entity to obtain identity characteristics and virtual world participation profile data that enables communications regarding real-world informational data to be directed to one or more targeted virtual world participants and/or players; and sending a communication by or on behalf of the real-world entity to the targeted participant and/or player. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42, 43, 44)
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Specification