Method and system for time gaming with skill wagering opportunities
First Claim
1. A method of determining rewards due to a player playing a regulated gaming machine, comprising the steps of:
- providing, in the regulated gaming machine, an arcade-type or console-type game, modified such that player interaction with selected ones of a plurality of assets within the game give rise to wagering opportunities;
accepting funds from a player of the regulated gaming machine and using a first portion of the funds to fund a progressive jackpot to be awarded after a predetermined point in time and using a second portion of the funds to purchase a game play contract, the game play contract enabling the player to play the game, for a duration that is a function of the second portion of the funds, and with an initial credit balance;
keeping score during game play of the game and updating the score whenever the player interacts with the assets within the game for the duration;
initiating a wager whenever the player successfully interacts with any of the selected assets within the game;
randomly determining an outcome of the wager, an amount of the wager being a function of a time elapsed since a last wager was placed and updating the credit balance depending upon the outcome of the wager;
when the predetermined duration is over, determining whether the updated score matches or exceeds a pre-stored high score, and, if so, establishing the updated score as the new high score, andat or after the predetermined point in time, awarding at least a portion of the progressive jackpot to the player if the player'"'"'s updated score was established as the high score and has not been exceeded by the predetermined point in time.
3 Assignments
0 Petitions
Accused Products
Abstract
A regulated skill-based game includes a plurality of reward generating assets configured such that successful player interactions therewith increase the player'"'"'s score and give rise to wagers whose outcomes are randomly determined. The amount of the wager may be a function of a time elapsed since the last wager was placed. The regulated game may be configured such that a predetermined duration of game play time thereon is purchased for a predetermined amount of money. A first portion of the predetermined amount of money funds the wagers and a second portion thereof funds a progressive jackpot to be awarded to a player having earned the highest score that is not been exceeded after a predetermined point in time. The regulated game is further configured to award credits when the randomly determined outcome is a reward generating outcome. Both the score of the skill-based game and awarded credits may be shown onscreen.
493 Citations
22 Claims
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1. A method of determining rewards due to a player playing a regulated gaming machine, comprising the steps of:
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providing, in the regulated gaming machine, an arcade-type or console-type game, modified such that player interaction with selected ones of a plurality of assets within the game give rise to wagering opportunities; accepting funds from a player of the regulated gaming machine and using a first portion of the funds to fund a progressive jackpot to be awarded after a predetermined point in time and using a second portion of the funds to purchase a game play contract, the game play contract enabling the player to play the game, for a duration that is a function of the second portion of the funds, and with an initial credit balance; keeping score during game play of the game and updating the score whenever the player interacts with the assets within the game for the duration; initiating a wager whenever the player successfully interacts with any of the selected assets within the game; randomly determining an outcome of the wager, an amount of the wager being a function of a time elapsed since a last wager was placed and updating the credit balance depending upon the outcome of the wager; when the predetermined duration is over, determining whether the updated score matches or exceeds a pre-stored high score, and, if so, establishing the updated score as the new high score, and at or after the predetermined point in time, awarding at least a portion of the progressive jackpot to the player if the player'"'"'s updated score was established as the high score and has not been exceeded by the predetermined point in time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of providing a game for a regulated gaming machine, comprising the steps of:
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providing an existing console-type game or arcade-type game, the provided game being configured to keep and update a score during game play thereof and including a plurality of assets appearing onscreen during game play; modifying the provided game such that; a session of the provided game is initiated on the gaming machine by a player purchasing playing time with funds, an amount of playing time and an amount of credits being a function of an amount of the funds; interaction by the player with at least one of the plurality of assets appearing onscreen during the game session places a wager whenever the score increases, an amount of the wager being a function of a time elapsed since a last wager was placed; an outcome of the wager is determined randomly; a percentage of the player'"'"'s funds is used to fund a progressive jackpot to be awarded after a predetermined point in time; when the playing time is over, the game determines if the updated score matches or exceeds a pre-stored high score, and, if so, the game establishes the updated score as a new high score, and at or after the predetermined point in time, the game awards at least a portion of the progressive jackpot to the player if the player'"'"'s updated score was established as the high score and has not been exceeded by the predetermined point in time, and loading the modified game into the regulated gaming machine. - View Dependent Claims (14, 15, 16, 17, 18)
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19. A method, comprising:
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providing a regulated gaming machine; providing a console-type or arcade-type game that includes a plurality of assets configured for player interaction, the game being configured to keep score during game play thereof, configuring the game to run on the regulated gaming machine and to require a purchase of a game play contract for a predetermined amount of money; using a portion of the predetermined amount of money to fund a progressive jackpot that is awarded at or after a predetermined point in time and using a remaining portion of the predetermined amount of money to enable game play on the game for a predetermined duration; configuring selected ones of the plurality of assets such that player interaction therewith during game play gives rise to a wager, an outcome of which is determined randomly and awarding credits when the randomly determined outcome is a reward generating outcome; tracking and updating the score during game play and awarding at least a portion of the progressive jackpot to a player whose updated score at the end of the predetermined duration is a highest score that has not been exceeded by the predetermined point in time. - View Dependent Claims (20)
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- 21. A regulated game, comprising a plurality of reward generating assets configured such that successful player interactions therewith increase a score and give rise to wagers whose outcomes are determined randomly, an amount of the wager being a function of a time elapsed since a last wager was placed, the regulated game being configured such that a predetermined duration of game play time thereon is purchased for a predetermined amount of money, a first portion thereof funding the wagers and a second portion thereof funding a progressive jackpot to be awarded to a player having earned a highest score that has not been exceeded by a predetermined point in time, the regulated game being further configured to award credits when the randomly determined outcome is a reward generating outcome and to show both the score and awarded credits.
Specification