POPULARITY BASED LICENSING OF USER GENERATED CONTENT
First Claim
Patent Images
1. A method for providing popularity-based licensing of user-generated content, the method comprising:
- receiving a selection of a popularity measure;
determining a value of the popularity measure;
determining a price of a user-generated content item based on the value of the popularity measure; and
generating a license including the price of the user-generated content item.
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Abstract
Technologies are described herein for providing popularity-based licensing of user-generated content. A selection of a popularity measure is received. A value of the popularity measure is determined. A price of a user-generated content item is determined based on the value of the popularity measure. A license including the price of the user-generated content item is generated.
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Citations
20 Claims
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1. A method for providing popularity-based licensing of user-generated content, the method comprising:
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receiving a selection of a popularity measure; determining a value of the popularity measure; determining a price of a user-generated content item based on the value of the popularity measure; and generating a license including the price of the user-generated content item. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method for providing popularity-based licensing of user-generated content, the method comprising:
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receiving a selection of a popularity measure; determining a value of the popularity measure; adjusting a price of a user-generated content item to stimulate demand or maximize revenue of the user-generated content item based on the value of the popularity measure with respect to a threshold; and updating a license including the price of the user-generated content item. - View Dependent Claims (16, 17, 18, 19)
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20. A computer-readable medium having computer-executable instructions stored thereon which, when executed by a computer, cause the computer to:
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receiving a selection of one or more of a content popularity measure indicating a popularity of a user-generated content item, a content creator popularity measure indicating a popularity of a first participant who created the user-generated content item, and a recipient popularity measure indicating a popularity of a second participant who is purchasing the user-generated content item; in response to receiving the selection of the content popularity measure, determining a value of the content popularity measure, increasing a price of the user-generated content item in response to the value of the content popularity measure being above a first threshold, and lowering the price of the user-generated content item in response to the value of the content popularity measure being below the first threshold; in response to receiving the selection of the content creator popularity measure, determining a value of the content creator popularity measure, increasing the price of the user-generated content item in response to the value of the content creator popularity measure being above a second threshold, and lowering the price of the user-generated content item in response to the value of the content creator popularity measure being below the second threshold; in response to receiving the selection of the recipient popularity measure, determining a value of the recipient popularity measure, and lowering the price of the user-generated content item in response to the value of the recipient popularity measure being above a third threshold; and generating a license including the price of the user-generated content item.
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Specification