E-MAIL COMMUNITY SYSTEM FOR A NETWORK GAME AND PROGRAM THEREFOR
First Claim
1. An e-mail community system for a network game comprising a multi-participant network game which proceeds by intensively administrating a virtual space shared by a dedicated server and a plurality of items of terminal equipment usig transmission/reception between a dedicated server and terminal equipment,in which the network game proceeds by players on terminal equipment operating characters of each user displayed in the virtual space, a character of the player on one terminal equipment being able to communicate with characters operated by other users on their terminal equipment, comprising means for performinga step whereby when the terminal equipment of a mail source is connected to the game, an inside-the-game mail from the mail source using a character name is received and a character name of a destination is acquired, so that thereafter if the destination is currently playing the game, then an internal e-mail by the inside-the-game mail is transmitted as required by the destination, whereas if the destination is not currently playing the game, then the inside-the-game mail is converted into a Web mail format to perform an external e-mail transmission by a Web mail addressed to the character name.
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Accused Products
Abstract
[Problems to be Solved] The object of the present invention is to permit usage of a character name in a network game for safe free communication with each other in cooperation of the e-mail between inside and outside the game without disclosure of the outside-mail address, which is privacy information. To this end, the present invention is characterized by a step of associating a character name with an Internet e-mail address and recording them in the dedicated server, and a step wherein when the terminal equipment of a mail source is connected to the game, an inside-game mail from the mail source using a character name is received and a character name of a destination is acquired, thereafter if the destination is not playing the game at present and the Internet e-mail address has been registered, then an arrival message is transmitted as the Internet e-mail addressed to the Internet e-mail address and thereafter the inside-game mail is converted to a WEB mail format to perform an external e-mail transmission by a WEB mail addressed to the game character name as required by the destination.
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Citations
12 Claims
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1. An e-mail community system for a network game comprising a multi-participant network game which proceeds by intensively administrating a virtual space shared by a dedicated server and a plurality of items of terminal equipment usig transmission/reception between a dedicated server and terminal equipment,
in which the network game proceeds by players on terminal equipment operating characters of each user displayed in the virtual space, a character of the player on one terminal equipment being able to communicate with characters operated by other users on their terminal equipment, comprising means for performing a step whereby when the terminal equipment of a mail source is connected to the game, an inside-the-game mail from the mail source using a character name is received and a character name of a destination is acquired, so that thereafter if the destination is currently playing the game, then an internal e-mail by the inside-the-game mail is transmitted as required by the destination, whereas if the destination is not currently playing the game, then the inside-the-game mail is converted into a Web mail format to perform an external e-mail transmission by a Web mail addressed to the character name.
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5. A program for an e-mail community system for a network
game comprising a multi-participant network game which proceeds by intensively administrating a virtual space shared by a dedicated server and a plurality of items of terminal equipment using transmission/reception between a dedicated server and terminal equipment, in which the network game proceeds by players on terminal equipment operating characters of each user displayed in the virtual space, a character of the player on one terminal equipment being able to communicate with characters operated by other users on their terminal equipment, comprising means for performing, the program functioning as means whereby when the terminal equipment of a mail source is connected to the game, an inside-the-game mail from the mail source using a character name is received and a character name of a destination is acquired, so that thereafter if the destination is currently playing the game, then an internal e-mail by the inside-the-game mail is transmitted as required by the destination, whereas if the destination is not currently playing the game, then inside-the-game mail is converted into a Web mail to perform an external e-mail transmission by a Web mail addressed to the game character name.
Specification