Card reading shoe with card stop feature and systems utilizing the same
First Claim
1. A semi automatic gaming table system comprising;
- a gaming table surface;
at least one playing card delivery device, the playing card delivery device comprising a card storage area, an internal processor, a card moving system, a delivery end and a card imaging system;
a plurality of electronic player interfaces mounted in the gaming table surface that communicate with a game controller; and
a game controller, the game controller programmed to communicate with the internal processor and the player interfaces, to detect at least one condition and respond by instructing the card handling system to stop delivering cards to the delivery end.
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0 Petitions
Accused Products
Abstract
A semi-automatic gaming table system is disclosed, comprising; a gaming table surface; at least one playing card delivery device, the playing card delivery device comprising a card storage area, an internal processor, a card moving system, a delivery end and a card imaging system; a plurality of electronic player interfaces mounted in the gaming table surface that communicate with a game controller; a game controller, the game controller programmed to communicate with the internal processor and the player interfaces, to detect at least one condition and respond by instructing the card handling system to stop delivering cards to the delivery end. A method of monitoring play of a casino card game is disclosed, the method comprising: a player electronically making a wager on a semi-automatic gaming system; a dealer dealing physical cards to each player from a card handling device; automatically sensing a rank and/or suit of cards being delivered; automatically determining a number of cards dealt to each player; and when a predetermined condition is sensed, directing a card handling device to cease moving cards to a delivery end, wherein one card is available for removal until the condition is cleared.
272 Citations
38 Claims
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1. A semi automatic gaming table system comprising;
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a gaming table surface; at least one playing card delivery device, the playing card delivery device comprising a card storage area, an internal processor, a card moving system, a delivery end and a card imaging system; a plurality of electronic player interfaces mounted in the gaming table surface that communicate with a game controller; and a game controller, the game controller programmed to communicate with the internal processor and the player interfaces, to detect at least one condition and respond by instructing the card handling system to stop delivering cards to the delivery end. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 36)
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19. A method of monitoring play of a casino card game, comprising:
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a player electronically making a wager on a semi-automatic gaming system; a dealer dealing physical cards to each player from a card handling device; automatically sensing a rank and/or suit of cards being delivered; and automatically determining a number of cards dealt to each player, and when a predetermined condition is sensed, directing a card handling device to cease moving cards to a delivery end, wherein one card is available for removal until the predetermined condition is cleared. - View Dependent Claims (20)
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21. A game play monitoring system, comprising:
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a card dispensing shoe, wherein the shoe comprises a storage area for holding a group of cards, a card reading system, a card moving system, a card output end, and at least one processor, wherein the card output end is configured for manual removal of individual cards; and wherein the processor is programmed to recognize and respond to at least one predetermined condition, and when a signal is received indicative of the at least one predetermined condition, the processor instructs the card moving system to stop moving cards to the card output end. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A game play monitoring system, comprising:
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a card handling device, comprising a storage area for holding a group of cards, a card reading system, a card moving system, a card output end, a display, a user interface associated with the display and at least one processor, wherein the card output end is configured for manual removal of individual cards; and wherein the processor is programmed to display at least a “
burn”
card selection on the display and wherein the processor responds to a burn command inputted on the user interface by disregarding the burn card in determining game outcome. - View Dependent Claims (37, 38)
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Specification