Intelligent Multiplayer Gaming System With Multi-Touch Display
First Claim
1. A multi-player electronic table gaming system in a gaming network comprising:
- a gaming controller;
memory;
a multi-player gaming table including a primary multi-touch display system having a multi-touch display surface;
at least one interface for communicating with at least one other device in the gaming network;
the gaming system being operable to;
control a wager-based game played at the gaming system;
automatically detect a first user input event relating to a first gesture performed at or over the multi-touch display surface;
identify the first gesture;
interpret the first gesture;
map the first gesture to a first function;
initiate the first function at the gaming system;
wherein the initiation of the first function at the gaming system results in at least one state selected from a group consisting of;
a change of state relating to an active game session occurring at the gaming system, a change of state relating to a wager-related activity occurring at the gaming system; and
a change of state relating to a game-related activity occurring at the gaming system; and
wherein the first user input event includes at least one event selected from a group consisting of;
an event relating to a player'"'"'s physical gesture;
an event relating to a dealer'"'"'s physical gesture;
an event relating to a player'"'"'s verbal command;
an event relating to a dealer'"'"'s verbal command.
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Accused Products
Abstract
Various techniques are disclosed for facilitating gesture-based interactions with intelligent multi-player electronic gaming systems which include a multi-user, multi-touch input display surface capable of concurrently supporting contact-based and/or non-contact-based gestures performed by one or more users at or near the input display surface. Gestures may include single touch, multi-touch, and/or near-touch gestures. Some gaming system embodiments may include automated hand tracking functionality for identifying and/or tracking the hands of users interacting with the display surface. In some gaming system embodiments, the multi-user, multi-touch input display surface may be implemented using a multi-layered display (MLD) display device which includes multiple layered display screens. Various types of MLD-related display techniques disclosed herein may be advantageously used for facilitating gesture-based user interactions with a MLD-based multi-user, multi-touch input display surface and/or for facilitating various types of activities conducted at the gaming system, including, for example, various types of game-related and/or wager-related activities. According to various embodiments, users interacting with the multi-user, multi-touch input display surface may convey game play instructions, wagering instructions, and/or other types of instructions to the gaming system by performing various types of gestures at or over the multi-user, multi-touch input display surface. In some embodiments, the gaming system may include gesture processing functionality for: detecting users'"'"' gestures, identifying the user who performed a detected gesture, recognizing the gesture, interpreting the gesture, mapping the gesture to one or more appropriate function(s), and/or initiating the function(s). In at least some embodiments, such gesture processing may take into account various external factors, conditions, and/or information which, for example, may facilitate proper and/or appropriate gesture recognition, gesture interpretation, and/or gesture-function mapping.
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Citations
20 Claims
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1. A multi-player electronic table gaming system in a gaming network comprising:
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a gaming controller; memory; a multi-player gaming table including a primary multi-touch display system having a multi-touch display surface; at least one interface for communicating with at least one other device in the gaming network; the gaming system being operable to; control a wager-based game played at the gaming system; automatically detect a first user input event relating to a first gesture performed at or over the multi-touch display surface; identify the first gesture; interpret the first gesture; map the first gesture to a first function; initiate the first function at the gaming system; wherein the initiation of the first function at the gaming system results in at least one state selected from a group consisting of;
a change of state relating to an active game session occurring at the gaming system, a change of state relating to a wager-related activity occurring at the gaming system; and
a change of state relating to a game-related activity occurring at the gaming system; andwherein the first user input event includes at least one event selected from a group consisting of;
an event relating to a player'"'"'s physical gesture;
an event relating to a dealer'"'"'s physical gesture;
an event relating to a player'"'"'s verbal command;
an event relating to a dealer'"'"'s verbal command.
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2. A multi-player electronic table gaming system in a gaming network comprising:
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a gaming controller; memory; a multi-player gaming table including a primary multi-touch display system having a multi-touch display surface; at least one interface for communicating with at least one other device in the gaming network; the gaming system being operable to; control a wager-based game played at the gaming system; identify the first gesture using a least a portion of gesture information stored within the memory of the gaming system; interpret the first gesture using at least a portion of information selected from a group consisting of;
contemporaneous game state information;
information relating to a current state of game play at the gaming system;
information relating to a type of game being played by the first user at gaming system;
information relating to a theme of game being played by the first user at gaming system;
information relating to a current activity being performed by the first user at the gaming system;
information relating to a wager-related activity being performed by the first user at the gaming system;
information relating to a game-related activity being performed by the first user at the gaming system; and
information relating to a bonus-related activity being performed by the first user at the gaming system;map the first gesture to a first function, wherein the mapping of the first gesture to the first function includes selecting the first function using at least a portion of information selected from a group consisting of;
contemporaneous game state information;
information relating to a current state of game play at the gaming system;
information relating to a type of game being played by the first user at gaming system;
information relating to a theme of game being played by the first user at gaming system;
information relating to a current activity being performed by the first user at the gaming system;
information relating to a wager-related activity being performed by the first user at the gaming system;
information relating to a game-related activity being performed by the first user at the gaming system; and
information relating to a bonus-related activity being performed by the first user at the gaming system;initiate the first function at the gaming system; and wherein the initiation of the first function at the gaming system results in at least one state change relating to at least one condition or event at the gaming system. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method for operating a multi-player electronic table gaming system in a gaming network, the gaming system including memory, a multi-player gaming table including a primary multi-touch display system having a multi-touch display surface, and at least one interface for communicating with at least one other device in the gaming network, the method comprising:
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controlling a wager-based game played at the gaming system; identifying the first gesture using a least a portion of gesture information stored within the memory of the gaming system; interpreting the first gesture using at least a portion of information selected from a group consisting of;
contemporaneous game state information;
information relating to a current state of game play at the gaming system;
information relating to a type of game being played by the first user at gaming system;
information relating to a theme of game being played by the first user at gaming system;
information relating to a current activity being performed by the first user at the gaming system;
information relating to a wager-related activity being performed by the first user at the gaming system;
information relating to a game-related activity being performed by the first user at the gaming system; and
information relating to a bonus-related activity being performed by the first user at the gaming system;mapping the first gesture to a first function, wherein the mapping of the first gesture to the first function includes selecting the first function using at least a portion of information selected from a group consisting of;
contemporaneous game state information;
information relating to a current state of game play at the gaming system;
information relating to a type of game being played by the first user at gaming system;
information relating to a theme of game being played by the first user at gaming system;
information relating to a current activity being performed by the first user at the gaming system;
information relating to a wager-related activity being performed by the first user at the gaming system;
information relating to a game-related activity being performed by the first user at the gaming system; and
information relating to a bonus-related activity being performed by the first user at the gaming system;initiating the first function at the gaming system; and wherein the initiating of the first function at the gaming system results in at least one state selected from a group consisting of;
a change of state relating to an active game session occurring at the gaming system, a change of state relating to a wager-related activity occurring at the gaming system; and
a change of state relating to a game-related activity occurring at the gaming system.
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Specification