Follow-up contacts with virtual world participants
First Claim
1. A data system for informational data regarding a relationship between a real-world entity and a computerized virtual world environment, comprising:
- first data records storing identity information for a participant or player in the virtual world environment;
second data records storing virtual world participation activity information for the participant or player, wherein the participation activity involves a topic of interest to the real-world entity; and
computer apparatus operably connected to said first and second data records for processing the stored information that enables communications to be directed to the participant or player, which communications include real-world informational data that relates to the topic of interest.
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Accused Products
Abstract
A method and system provides arrangements creating a relationship between a real-world entity and a virtual world environment. A participant or player can participate in various virtual world activities including transactions to acquire virtual products, virtual services, and/or virtual items of value. Feedback may be provided and records kept regarding the virtual world activities and transactions. The participant or player may also have an opportunity of engaging in related real-world activities and transactions. In some implementations, multiple players at different locations can be involved in the virtual world and real-world activities and transactions. Some embodiments include arrangements for real-world informational data to be made available in the virtual world environment to a participant or player, based on virtual world activities related to a topic of interest to a real-world entity.
99 Citations
45 Claims
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1. A data system for informational data regarding a relationship between a real-world entity and a computerized virtual world environment, comprising:
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first data records storing identity information for a participant or player in the virtual world environment; second data records storing virtual world participation activity information for the participant or player, wherein the participation activity involves a topic of interest to the real-world entity; and computer apparatus operably connected to said first and second data records for processing the stored information that enables communications to be directed to the participant or player, which communications include real-world informational data that relates to the topic of interest. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A computer program product having instructions encoded on computer readable media for executing a computer process, wherein the computer process comprises:
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maintaining a first set of records storing identity information for a participant or player in the virtual world environment; maintaining a second set of records storing virtual world participation activity information for the participant or player involved with a topic of interest to a real-world entity; and accessing the first and second set of records to obtain the stored identity information and stored virtual world participation activity information for enabling a communication to be sent to the participant or player, wherein the communication includes real-world informational data relating to the topic. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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39. A method of interaction with a participant or player of a computerized virtual world environment, comprising:
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maintaining a first set of records storing identity information for a participant or player in the virtual world environment; maintaining a second set of records storing virtual world participation activity information for the participant or player involved with a topic of interest to a real-world entity; and accessing the first and second set of records to obtain the stored identity information and stored virtual world participation activity information for enabling a communication to be sent to the participant or player, wherein the communication includes real-world informational data relating to the topic. - View Dependent Claims (40, 41, 42, 43, 44, 45)
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Specification