Wagering Game Having Progressive Amounts Represented In Various Ways
First Claim
1. A method of conducting a wagering game on a gaming machine, comprising:
- receiving a credit value from a player via an input device, at least a portion of the credit value being a wager input for playing a wagering game;
programming a controller to select at least one randomly-selected outcome from a plurality of outcomes in response to the receiving step for playing the wagering game;
representing the credit value on a display as a dynamic element having an original size, the dynamic element being able to change between the original size and another size; and
modifying the original size of the dynamic element on the display in accordance with changes in the credit value received via the input device to visually represent the changes in the credit value as the changes are occurring.
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Accused Products
Abstract
A method of conducting a wagering game on a gaming machine includes receiving a credit value from a player via an input device. At least a portion of the credit value is a wager input for playing a wagering game. The method further includes programming a controller to select a randomly-selected outcome from a plurality of outcomes in response to receiving the wager input. The credit value is represented on a display as a dynamic element having an original size, the dynamic element being able to change between the original size and another size. The original size of the dynamic element is modified in accordance with changes in the credit value received via the input device to visually represent the changes in the credit value as the changes are occurring.
110 Citations
25 Claims
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1. A method of conducting a wagering game on a gaming machine, comprising:
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receiving a credit value from a player via an input device, at least a portion of the credit value being a wager input for playing a wagering game; programming a controller to select at least one randomly-selected outcome from a plurality of outcomes in response to the receiving step for playing the wagering game; representing the credit value on a display as a dynamic element having an original size, the dynamic element being able to change between the original size and another size; and modifying the original size of the dynamic element on the display in accordance with changes in the credit value received via the input device to visually represent the changes in the credit value as the changes are occurring. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 19, 20, 21, 22, 23, 24, 25)
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12. A method for playing a wagering game on a gaming machine, comprising:
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(a) receiving via a wager input device a plurality of credits for providing a wager input; (b) in response to the wager input, displaying on a display a randomly-selected outcome from a plurality of outcomes of the wagering game; (c) programming a controller to present on the display a physical representation of a value of the credits using a dynamic representation, the dynamic representation including an element having an original size, the element being able to change between the original size and another size; and (d) programming the controller to change on the display the size of the element in real-time according to changes in the value of the credits to visually represent the changes in the credits as the changes are occurring. - View Dependent Claims (13, 14, 15)
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16. A method of conducting a wagering game on a gaming machine, comprising:
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receiving via a wager input device a credit value for providing a wager input; programming a controller to select at least one randomly-selected outcome from a plurality of outcomes in response to receiving the wager input for playing a wagering game; representing on a display a value of the credit value as a dynamic element in the form of at least one symbol having an original size, the dynamic element being able to change between the original size and another size in accordance with changes in the value of the credit value; and texture-mapping a symbol on the dynamic element. - View Dependent Claims (17)
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18. A gaming machine for conducting a wagering game, comprising:
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an input for receiving a credit value from a player, at least a portion of the credit value being a wager input for playing a wagering game; a display for representing the credit value as a dynamic element having an original size, the dynamic element being able to change between the original size and another size; and a controller coupled to the input and the display, the controller being programmed to select at least one randomly-selected outcome from a plurality of outcomes in response to the receiving of the credit value, and modify the original size of the dynamic element in accordance with changes in the credit value to visually represent the changes in the credit value as the changes are occurring.
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Specification