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Asynchronous Challenge Gaming

  • US 20090149248A1
  • Filed: 11/20/2008
  • Published: 06/11/2009
  • Est. Priority Date: 11/20/2007
  • Status: Active Grant
First Claim
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1. A method of prearranging gaming character actions comprising:

  • providing for selection by a first user, multiple character actions defining at least one offensive or defensive action to be performed by the character;

    providing a sequence assignment feature for assigning a sequential order of multiple selected character actions; and

    displaying asynchronous game play between the characteristic of the first user and a second user according to the respective selected character actions and sequence assignments.

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