Asynchronous Challenge Gaming
First Claim
1. A method of prearranging gaming character actions comprising:
- providing for selection by a first user, multiple character actions defining at least one offensive or defensive action to be performed by the character;
providing a sequence assignment feature for assigning a sequential order of multiple selected character actions; and
displaying asynchronous game play between the characteristic of the first user and a second user according to the respective selected character actions and sequence assignments.
7 Assignments
0 Petitions
Accused Products
Abstract
Challenge gaming includes selection of individual gaming characters or teams of characters to be pitted against opposing characters in asynchronous individual competitions or sequential tournament competitions. Each of the characters has a predetermined set of characteristics such as abilities, powers, defenses or performance levels. These characteristics can be implemented in a preselected order or according to a statistical probability, for example, based on historic data. Characteristics of team members are variable based on characteristics of other team members and opposing team members or other competition factors. Game play is conducted between characters without the need for further user interaction.
124 Citations
22 Claims
-
1. A method of prearranging gaming character actions comprising:
-
providing for selection by a first user, multiple character actions defining at least one offensive or defensive action to be performed by the character; providing a sequence assignment feature for assigning a sequential order of multiple selected character actions; and displaying asynchronous game play between the characteristic of the first user and a second user according to the respective selected character actions and sequence assignments. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
-
10. A method of game play comprising:
-
providing a selection of virtual character trading cards, each card defining a set of characteristics of each respective character; allowing a user to form a team of characters from the selection of virtual character trading cards; allowing a user to select an opposing team for game play; and displaying to the user and a second user of the opposing team without further user interaction, game play sequences between the two opposing teams according to rules defining the interaction of cooperating and opposing characters as a function of characteristics assigned to each character trading card. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
-
-
21. A computer readable medium containing program instructions for carrying out a method of asynchronous game play, the method comprising:
-
providing a selection of virtual character trading cards, each card defining a set of characteristics of each respective character; allowing a user to form a team of characters from the selection of virtual character trading cards; allowing a user to select an opposing team for game play; and displaying asynchronously to the user and a second user of the opposing team, without further user interaction, game play sequences between the two opposing teams according to rules defining the interaction of cooperating and opposing characters as a function of characteristics assigned to each character trading card.
-
-
22. A computer readable medium containing program instructions for carrying out a method of prearranging gaming character capabilities, the method comprising:
-
providing for selection by a user, multiple character actions each defining at least one action to be performed by the character; providing a sequence assignment feature for assigning a sequential order to multiple selected actions; and carrying out game play according the user'"'"'s selected actions and sequence assignment. Without further interaction by a user.
-
Specification